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Timestamp:
03/21/12 18:36:20 (3 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osgUtil/HighlightMapGenerator

    r5328 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    2121{ 
    2222 
    23     /** This cube map generator produces a specular highlight map.  
    24       * The vector-color association is: C = (R dot (-L)) ^ n, where C is the  
    25       * resulting color, R is the reflection vector, L is the light direction  
     23    /** This cube map generator produces a specular highlight map. 
     24      * The vector-color association is: C = (R dot (-L)) ^ n, where C is the 
     25      * resulting color, R is the reflection vector, L is the light direction 
    2626      * and n is the specular exponent. 
    2727      */ 
     
    2929    public: 
    3030        HighlightMapGenerator( 
    31             const osg::Vec3 &light_direction,  
    32             const osg::Vec4 &light_color,  
    33             float specular_exponent,  
     31            const osg::Vec3 &light_direction, 
     32            const osg::Vec4 &light_color, 
     33            float specular_exponent, 
    3434            int texture_size = 64); 
    3535