- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgAnimation/RigTransformHardware.cpp
r12292 r13041 1 /* -*-c++-*- 1 /* -*-c++-*- 2 2 * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> 3 3 * 4 * This library is open source and may be redistributed and/or modified under 5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 4 * This library is open source and may be redistributed and/or modified under 5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 6 6 * (at your option) any later version. The full license is in LICENSE file 7 7 * included with this distribution, and on the openscenegraph.org website. 8 * 8 * 9 9 * This library is distributed in the hope that it will be useful, 10 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 12 * OpenSceneGraph Public License for more details. 13 13 */ … … 59 59 } 60 60 } 61 61 62 62 63 63 int RigTransformHardware::getNumBonesPerVertex() const { return _bonesPerVertex;} … … 124 124 for (int i = 0 ; i < (int)vertexIndexWeight.size(); i++) 125 125 vertexIndexWeight[i].resize(maxBonePerVertex); 126 126 127 127 _nbVertexes = nbVertexes; 128 128 _bonesPerVertex = maxBonePerVertex; … … 198 198 osg::Geometry& source = *geom.getSourceGeometry(); 199 199 osg::Vec3Array* positionSrc = dynamic_cast<osg::Vec3Array*>(source.getVertexArray()); 200 if (!positionSrc) 200 if (!positionSrc) 201 201 { 202 202 OSG_WARN << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl; … … 204 204 } 205 205 206 if (!geom.getSkeleton()) 206 if (!geom.getSkeleton()) 207 207 { 208 208 OSG_WARN << "RigTransformHardware no skeleton set in geometry " << geom.getName() << std::endl;
