- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgAnimation/UpdateMatrixTransform.cpp
r12292 r13041 1 /* -*-c++-*- 1 /* -*-c++-*- 2 2 * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net> 3 3 * 4 * This library is open source and may be redistributed and/or modified under 5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 4 * This library is open source and may be redistributed and/or modified under 5 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 6 6 * (at your option) any later version. The full license is in LICENSE file 7 7 * included with this distribution, and on the openscenegraph.org website. 8 * 8 * 9 9 * This library is distributed in the hope that it will be useful, 10 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 12 * OpenSceneGraph Public License for more details. 13 13 */ … … 31 31 void UpdateMatrixTransform::operator()(osg::Node* node, osg::NodeVisitor* nv) 32 32 { 33 if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) 33 if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) 34 34 { 35 35 osg::MatrixTransform* matrixTransform = dynamic_cast<osg::MatrixTransform*>(node); … … 49 49 { 50 50 const std::string& channelName = channel->getName(); 51 51 52 52 // check if we can link a StackedTransformElement to the current Channel 53 53 for (StackedTransform::iterator it = _transforms.begin(); it != _transforms.end(); ++it)
