- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph/trunk/src/osgParticle/FluidFrictionOperator.cpp
r9568 r13041 21 21 _coeff_A(copy._coeff_A), 22 22 _coeff_B(copy._coeff_B), 23 _density(copy._density), 23 _density(copy._density), 24 24 _viscosity(copy._viscosity), 25 25 _ovr_rad(copy._ovr_rad), … … 35 35 float vm = v.normalize(); 36 36 float R = _coeff_A * r * vm + _coeff_B * r * r * vm * vm; 37 37 38 38 osg::Vec3 Fr(-R * v.x(), -R * v.y(), -R * v.z()); 39 39 40 40 #if 0 41 41 // Commenting out rotation of force vector rotation from local to world as the particle velocity itself
