- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
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- 1 modified
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OpenSceneGraph/trunk/src/osgPlugins/dae/domSourceReader.h
r12130 r13041 2 2 * Copyright 2006 Sony Computer Entertainment Inc. 3 3 * 4 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this 4 * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this 5 5 * file except in compliance with the License. You may obtain a copy of the License at: 6 6 * http://research.scea.com/scea_shared_source_license.html 7 7 * 8 * Unless required by applicable law or agreed to in writing, software distributed under the License 9 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 10 * implied. See the License for the specific language governing permissions and limitations under the 11 * License. 8 * Unless required by applicable law or agreed to in writing, software distributed under the License 9 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 10 * implied. See the License for the specific language governing permissions and limitations under the 11 * License. 12 12 */ 13 13 … … 26 26 Converts a source to an OSG vector array as soon as you call a getter, so calling simple precision version \c getArray<osg::Vec3Array>() will force getArray<osg::Vec3dArray>() to return NULL, and vice-versa (for a Vec3 array in the example). 27 27 @brief Convert sources from DAE to OSG arrays 28 */ 28 */ 29 29 class domSourceReader 30 30 {
