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Timestamp:
03/21/12 18:36:20 (2 years ago)
Author:
robert
Message:

Ran script to remove trailing spaces and tabs

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgShadow/ShadowedScene.cpp

    r12782 r13041  
    1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield  
     1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
    22 * 
    3  * This library is open source and may be redistributed and/or modified under   
    4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or  
     3 * This library is open source and may be redistributed and/or modified under 
     4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
    55 * (at your option) any later version.  The full license is in LICENSE file 
    66 * included with this distribution, and on the openscenegraph.org website. 
    7  *  
     7 * 
    88 * This library is distributed in the hope that it will be useful, 
    99 * but WITHOUT ANY WARRANTY; without even the implied warranty of 
    10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  
     10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
    1111 * OpenSceneGraph Public License for more details. 
    1212*/ 
     
    2424ShadowedScene::ShadowedScene(ShadowTechnique* st): 
    2525    _receivesShadowTraversalMask(0xffffffff), 
    26     _castsShadowTraversalMask(0xffffffff)     
     26    _castsShadowTraversalMask(0xffffffff) 
    2727{ 
    2828    setNumChildrenRequiringUpdateTraversal(1); 
    29      
     29 
    3030    setShadowSettings(new ShadowSettings); 
    3131 
     
    3939{ 
    4040    setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); 
    41      
     41 
    4242    if (ss._shadowTechnique.valid()) 
    4343    { 
     
    5353        setShadowSettings(new ShadowSettings); 
    5454    } 
    55      
     55 
    5656} 
    5757 
     
    8181{ 
    8282    if (_shadowTechnique == technique) return; 
    83      
    84     if (_shadowTechnique.valid())  
     83 
     84    if (_shadowTechnique.valid()) 
    8585    { 
    8686        _shadowTechnique->cleanSceneGraph(); 
    8787        _shadowTechnique->_shadowedScene = 0; 
    8888    } 
    89      
     89 
    9090    _shadowTechnique = technique; 
    91      
     91 
    9292    if (_shadowTechnique.valid()) 
    9393    { 
     
    9999void ShadowedScene::cleanSceneGraph() 
    100100{ 
    101     if (_shadowTechnique.valid())  
     101    if (_shadowTechnique.valid()) 
    102102    { 
    103103        _shadowTechnique->cleanSceneGraph();