Changeset 13041 for OpenSceneGraph/trunk/src/osgShadow/ShadowedScene.cpp
- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
Legend:
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OpenSceneGraph/trunk/src/osgShadow/ShadowedScene.cpp
r12782 r13041 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 2 2 * 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 3 * This library is open source and may be redistributed and/or modified under 4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 5 5 * (at your option) any later version. The full license is in LICENSE file 6 6 * included with this distribution, and on the openscenegraph.org website. 7 * 7 * 8 8 * This library is distributed in the hope that it will be useful, 9 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 11 11 * OpenSceneGraph Public License for more details. 12 12 */ … … 24 24 ShadowedScene::ShadowedScene(ShadowTechnique* st): 25 25 _receivesShadowTraversalMask(0xffffffff), 26 _castsShadowTraversalMask(0xffffffff) 26 _castsShadowTraversalMask(0xffffffff) 27 27 { 28 28 setNumChildrenRequiringUpdateTraversal(1); 29 29 30 30 setShadowSettings(new ShadowSettings); 31 31 … … 39 39 { 40 40 setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1); 41 41 42 42 if (ss._shadowTechnique.valid()) 43 43 { … … 53 53 setShadowSettings(new ShadowSettings); 54 54 } 55 55 56 56 } 57 57 … … 81 81 { 82 82 if (_shadowTechnique == technique) return; 83 84 if (_shadowTechnique.valid()) 83 84 if (_shadowTechnique.valid()) 85 85 { 86 86 _shadowTechnique->cleanSceneGraph(); 87 87 _shadowTechnique->_shadowedScene = 0; 88 88 } 89 89 90 90 _shadowTechnique = technique; 91 91 92 92 if (_shadowTechnique.valid()) 93 93 { … … 99 99 void ShadowedScene::cleanSceneGraph() 100 100 { 101 if (_shadowTechnique.valid()) 101 if (_shadowTechnique.valid()) 102 102 { 103 103 _shadowTechnique->cleanSceneGraph();
