- Timestamp:
- 03/21/12 18:36:20 (14 months ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/src/osgWrappers/serializers/osg/Texture.cpp
r12727 r13041 88 88 ADD_VEC4D_SERIALIZER( BorderColor, osg::Vec4d(0.0,0.0,0.0,0.0) ); // _borderColor 89 89 ADD_GLINT_SERIALIZER( BorderWidth, 0 ); // _borderWidth 90 90 91 91 BEGIN_ENUM_SERIALIZER( InternalFormatMode, USE_IMAGE_DATA_FORMAT ); 92 92 ADD_ENUM_VALUE( USE_IMAGE_DATA_FORMAT ); … … 104 104 ADD_ENUM_VALUE( USE_S3TC_DXT1a_COMPRESSION ); 105 105 END_ENUM_SERIALIZER(); // _internalFormatMode 106 106 107 107 ADD_USER_SERIALIZER( InternalFormat ); // _internalFormat 108 108 ADD_USER_SERIALIZER( SourceFormat ); // _sourceFormat 109 109 ADD_USER_SERIALIZER( SourceType ); // _sourceType 110 110 ADD_BOOL_SERIALIZER( ShadowComparison, false ); // _use_shadow_comparison 111 111 112 112 BEGIN_ENUM_SERIALIZER( ShadowCompareFunc, LEQUAL ); 113 113 ADD_ENUM_VALUE( NEVER ); … … 120 120 ADD_ENUM_VALUE( ALWAYS ); 121 121 END_ENUM_SERIALIZER(); // _shadow_compare_func 122 122 123 123 BEGIN_ENUM_SERIALIZER( ShadowTextureMode, LUMINANCE ); 124 124 ADD_ENUM_VALUE( LUMINANCE ); … … 126 126 ADD_ENUM_VALUE( ALPHA ); 127 127 END_ENUM_SERIALIZER(); // _shadow_texture_mode 128 128 129 129 ADD_FLOAT_SERIALIZER( ShadowAmbient, 0.0f ); // _shadow_ambient 130 130 }
