Changeset 13109
- Timestamp:
- 05/23/13 20:29:47 (2 hours ago)
- Location:
- OpenSceneGraph/trunk
- Files:
-
- 2 modified
-
include/osgShadow/ViewDependentShadowMap (modified) (1 diff)
-
src/osgShadow/ViewDependentShadowMap.cpp (modified) (2 diffs)
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph/trunk/include/osgShadow/ViewDependentShadowMap
r13041 r13109 188 188 189 189 typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms; 190 mutable OpenThreads::Mutex _accessUnfiromsAndProgramMutex; 190 191 Uniforms _uniforms; 191 192 osg::ref_ptr<osg::Program> _program; -
OpenSceneGraph/trunk/src/osgShadow/ViewDependentShadowMap.cpp
r13108 r13109 1162 1162 unsigned int _baseTextureUnit = 0; 1163 1163 1164 OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUnfiromsAndProgramMutex); 1165 1164 1166 _shadowCastingStateSet = new osg::StateSet; 1165 1167 … … 2343 2345 osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet(); 2344 2346 2347 OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_accessUnfiromsAndProgramMutex); 2348 2345 2349 vdd.getStateSet()->clear(); 2346 2350
