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Timestamp:
04/23/14 11:08:26 (4 hours ago)
Author:
robert
Message:

Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.

To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

./configure
make

OR

./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

./configure -DOPENGL_PROFILE=GLES2

Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgPlugins/CMakeLists.txt

    r13161 r13172  
    257257ADD_SUBDIRECTORY(pvr) 
    258258 
     259#################################################### 
     260# 
     261# Device integration plugins 
     262# 
     263IF   (SDL_FOUND) 
     264    ADD_SUBDIRECTORY(sdl) 
     265ENDIF(SDL_FOUND) 
     266 
     267 
    259268##########to get all the variables of Cmake 
    260269#GET_CMAKE_PROPERTY(MYVARS VARIABLES)