Show
Ignore:
Timestamp:
10/21/14 17:10:27 (3 days ago)
Author:
robert
Message:

Added shaders to support experimental shader based displacement mapping technique osgTerrain::ShaderTerrain?.

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • OpenSceneGraph/trunk/src/osgViewer/Viewer.cpp

    r13136 r13172  
    646646 
    647647 
     648    // get events from user Devices attached to Viewer. 
     649    for(Devices::iterator eitr = _eventSources.begin(); 
     650        eitr != _eventSources.end(); 
     651        ++eitr) 
     652    { 
     653        osgGA::Device* es = eitr->get(); 
     654        es->checkEvents(); 
     655 
     656        // open question, will we need to reproject mouse coordinates into current view's coordinate frame as is down for GraphicsWindow provided events? 
     657        // for now assume now and just get the events directly without any reprojection. 
     658        es->getEventQueue()->takeEvents(events, cutOffTime); 
     659    } 
     660 
     661    // get events from all windows attached to Viewer. 
    648662    for(Contexts::iterator citr = contexts.begin(); 
    649663        citr != contexts.end();