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Timestamp:
10/21/14 17:10:27 (17 hours ago)
Author:
robert
Message:

Added shaders to support experimental shader based displacement mapping technique osgTerrain::ShaderTerrain?.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgQt/GraphicsWindowQt.cpp

    r13130 r13376  
    433433    } 
    434434 
     435    // make sure the event queue has the correct window rectangle size and input range 
     436    getEventQueue()->syncWindowRectangleWithGraphcisContext(); 
     437     
    435438    return true; 
    436439} 
     
    648651    _realized = true; 
    649652 
     653    // make sure the event queue has the correct window rectangle size and input range 
     654    getEventQueue()->syncWindowRectangleWithGraphcisContext(); 
     655     
    650656    // make this window's context not current 
    651657    // note: this must be done as we will probably make the context current from another thread