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Timestamp:
04/23/14 11:08:26 (2 hours ago)
Author:
robert
Message:

Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.

To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

./configure
make

OR

./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

./configure -DOPENGL_PROFILE=GLES2

Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.

Files:
1 modified

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  • OpenSceneGraph/trunk/examples/osgpick/osgpick.cpp

    r13376 r13471  
    197197        colors->push_back(osg::Vec4(0.8-0.1*i,0.1*i,0.2*i, 1.0)); 
    198198        quad->setColorArray(colors); 
    199         quad->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE); 
     199        quad->setColorBinding(osg::Geometry::BIND_OVERALL); 
    200200        (*vertices)[0]=position; 
    201201        (*vertices)[1]=position+dx;