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Timestamp:
03/01/15 12:08:58 (4 hours ago)
Author:
robert
Message:

From Jannik Heller, "I noticed the rotation in the OrbitManipulator? depends on the framerate. To reproduce this issue, start the osganimate example, rotate the model with the left mouse button, then let go of the mouse button while still moving. You will notice that with V-Sync enabled, the model rotates slower.

The OrbitManipulator? calculates a scale to counteract the framerate dependency, but it turns out this scale wasn't used for the rotation yet."

Files:
1 modified

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  • OpenSceneGraph/trunk/CMakeLists.txt

    r13552 r13557  
    470470 
    471471OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON) 
    472  
    473 OPTION(OSG_USE_DEPRECATED_GEOMETRY_METHODS "Set to ON to enable use of deprecated osg::Geometry functions." ON) 
    474472 
    475473################################################################################