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Timestamp:
04/23/14 11:08:26 (3 hours ago)
Author:
robert
Message:

Introduced new scheme for setting up which version of OpenGL/OpenGL ES the OSG is compiled for.

To select standard OpenGL 1/2 build with full backwards and forwards comtability use:

./configure
make

OR

./configure -DOPENGL_PROFILE=GL2

To select OpenGL 3 core profile build using GL3/gl3.h header:

./configure -DOPENGL_PROFILE=GL3

To select OpenGL Arb core profile build using GL/glcorearb.h header:

./configure -DOPENGL_PROFILE=GLCORE

To select OpenGL ES 1.1 profile use:

./configure -DOPENGL_PROFILE=GLES1

To select OpenGL ES 2 profile use:

./configure -DOPENGL_PROFILE=GLES2

Using OPENGL_PROFILE will select all the appropriate features required so no other settings in cmake will need to be adjusted.
The new configuration options are stored in the include/osg/OpenGL header that deprecates the old include/osg/GL header.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgPlugins/pfb/ConvertFromPerformer.h

    r3084 r13557  
    5454        osg::Texture2D* visitTexture(osg::StateSet* osgStateSet,pfTexture* tex); 
    5555 
    56         typedef std::map<int,osg::Geometry::AttributeBinding> GSetBindingMap; 
     56        typedef std::map<int,deprecated_osg::Geometry::AttributeBinding> GSetBindingMap; 
    5757 
    5858        GSetBindingMap      _gsetBindMap;