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Timestamp:
09/18/14 11:51:24 (20 hours ago)
Author:
robert
Message:

Created ui lua scripts in a way that makes them compatible with being used with lua require()

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osg/NodeVisitor

    r13307 r13798  
    6363    dispatch and the appropriate NodeVisitor::apply(..) method will 
    6464    not be called. */ 
    65 class OSG_EXPORT NodeVisitor : public virtual Referenced 
     65class OSG_EXPORT NodeVisitor : public virtual Object 
    6666{ 
    6767    public: 
     
    8888        NodeVisitor(VisitorType type,TraversalMode tm=TRAVERSE_NONE); 
    8989 
    90         virtual ~NodeVisitor(); 
    91  
    92         /** return the library name/namespapce of the visitor's. Should be defined by derived classes.*/ 
    93         virtual const char* libraryName() const { return "osg"; } 
    94  
    95         /** return the name of the visitor's class type. Should be defined by derived classes.*/ 
    96         virtual const char* className() const { return "NodeVisitor"; } 
     90        NodeVisitor(const NodeVisitor& nv, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); 
     91 
     92        virtual ~NodeVisitor(); 
     93         
     94        META_Object(osg, NodeVisitor) 
    9795 
    9896        /** Method to call to reset visitor. Useful if your visitor accumulates