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Timestamp:
08/20/14 16:15:36 (40 hours ago)
Author:
robert
Message:

Reordered method implemenations to make it easier to compare similar methods

Files:
1 modified

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  • OpenSceneGraph/trunk/include/osgGA/CameraManipulator

    r13097 r13890  
    8888        virtual osg::Matrixd getInverseMatrix() const = 0; 
    8989 
    90         /** update the camera for the current frame, typically called by the viewer classes.  
     90        /** update the camera for the current frame, typically called by the viewer classes. 
    9191            Default implementation simply set the camera view matrix. */ 
    9292        virtual void updateCamera(osg::Camera& camera) { camera.setViewMatrix(getInverseMatrix()); } 
     
    164164        virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {} 
    165165 
     166        /** Handle event. Override the handle(..) method in your event handlers to respond to events. */ 
     167        virtual bool handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv) { return GUIEventHandler::handle(event, object, nv); } 
     168 
    166169        /** Handle events, return true if handled, false otherwise. */ 
    167170        virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);