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Timestamp:
10/21/14 17:10:27 (10 days ago)
Author:
robert
Message:

Added shaders to support experimental shader based displacement mapping technique osgTerrain::ShaderTerrain?.

Files:
1 modified

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  • OpenSceneGraph/branches/OpenSceneGraph-3.2/src/osgPlugins/3ds/WriterCompareTriangle.h

    r13041 r14038  
    2222private: 
    2323    void // This function prevent from cut scene in too many blocs 
    24         setMaxMin(unsigned int & nbVerticesX, 
    25                   unsigned int & nbVerticesY, 
    26                   unsigned int & nbVerticesZ) const; 
     24        setMaxMin(int & nbVerticesX, 
     25                  int & nbVerticesY, 
     26                  int & nbVerticesZ) const; 
    2727 
    2828    /**