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Timestamp:
10/21/14 17:10:27 (4 days ago)
Author:
robert
Message:

Added shaders to support experimental shader based displacement mapping technique osgTerrain::ShaderTerrain?.

Files:
1 modified

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  • OpenSceneGraph/trunk/src/osgQt/GraphicsWindowQt.cpp

    r14009 r14044  
    249249    const QSize& size = event->size(); 
    250250 
    251     _gw->resized( x(), y(), size.width()*_devicePixelRatio, size.height()*_devicePixelRatio ); 
    252     _gw->getEventQueue()->windowResize( x(), y(), size.width()*_devicePixelRatio, size.height()*_devicePixelRatio ); 
     251    int scaled_width = static_cast<int>(size.width()*_devicePixelRatio); 
     252    int scaled_height = static_cast<int>(size.height()*_devicePixelRatio); 
     253    _gw->resized( x(), y(), scaled_width,  scaled_height); 
     254    _gw->getEventQueue()->windowResize( x(), y(), scaled_width, scaled_height ); 
    253255    _gw->requestRedraw(); 
    254256} 
     
    257259{ 
    258260    const QPoint& pos = event->pos(); 
    259     _gw->resized( pos.x(), pos.y(), width()*_devicePixelRatio, height()*_devicePixelRatio ); 
    260     _gw->getEventQueue()->windowResize( pos.x(), pos.y(), width()*_devicePixelRatio, height()*_devicePixelRatio ); 
     261    int scaled_width = static_cast<int>(width()*_devicePixelRatio); 
     262    int scaled_height = static_cast<int>(height()*_devicePixelRatio); 
     263    _gw->resized( pos.x(), pos.y(), scaled_width,  scaled_height ); 
     264    _gw->getEventQueue()->windowResize( pos.x(), pos.y(), scaled_width,  scaled_height ); 
    261265} 
    262266