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Timestamp:
10/21/14 17:10:27 (2 days ago)
Author:
robert
Message:

Added shaders to support experimental shader based displacement mapping technique osgTerrain::ShaderTerrain?.

Files:
1 modified

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  • OpenSceneGraph/trunk/examples/osghud/osghud.cpp

    r13574 r14197  
    152152            for(unsigned int i=0;i<geode->getNumDrawables();++i) 
    153153            { 
    154                 bb.expandBy(geode->getDrawable(i)->getBound()); 
     154                bb.expandBy(geode->getDrawable(i)->getBoundingBox()); 
    155155            } 
    156156