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Timestamp:
04/08/03 17:18:45 (12 years ago)
Author:
robert
Message:

Changed the Viewer::realize() calls across to not using the threading paramter
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded?).
Added a check for the presence of osgParticle systems so that threading is
disabled in this case.

Files:
1 modified

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  • OpenSceneGraph/trunk/examples/osglight/osglight.cpp

    r1815 r1832  
    348348 
    349349    // create the windows and run the threads. 
    350     viewer.realize(Producer::CameraGroup::ThreadPerCamera); 
     350    viewer.realize(); 
    351351 
    352352    // set all the sceneview's up so that their left and right add cull masks are set up.