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Timestamp:
04/08/03 17:18:45 (12 years ago)
Author:
robert
Message:

Changed the Viewer::realize() calls across to not using the threading paramter
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded?).
Added a check for the presence of osgParticle systems so that threading is
disabled in this case.

Files:
1 modified

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  • OpenSceneGraph/trunk/examples/osgwindows/osgwindows.cpp

    r1830 r1832  
    110110 
    111111    // create the windows and run the threads. 
    112 //    viewer.realize(Producer::CameraGroup::ThreadPerCamera); 
    113     viewer.realize(Producer::CameraGroup::SingleThreaded); 
     112    viewer.realize(); 
    114113 
    115114    while( !viewer.done() )