| | 23 | |
| | 24 | osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,double looptime) |
| | 25 | { |
| | 26 | // set up the animation path |
| | 27 | osg::AnimationPath* animationPath = new osg::AnimationPath; |
| | 28 | animationPath->setLoopMode(osg::AnimationPath::LOOP); |
| | 29 | |
| | 30 | int numSamples = 40; |
| | 31 | float yaw = 0.0f; |
| | 32 | float yaw_delta = 2.0f*osg::PI/((float)numSamples-1.0f); |
| | 33 | float roll = osg::inDegrees(30.0f); |
| | 34 | |
| | 35 | double time=0.0f; |
| | 36 | double time_delta = looptime/(double)numSamples; |
| | 37 | for(int i=0;i<numSamples;++i) |
| | 38 | { |
| | 39 | osg::Vec3 position(center+osg::Vec3(sinf(yaw)*radius,cosf(yaw)*radius,0.0f)); |
| | 40 | osg::Quat rotation(osg::Quat(roll,osg::Vec3(0.0,1.0,0.0))*osg::Quat(-(yaw+osg::inDegrees(90.0f)),osg::Vec3(0.0,0.0,1.0))); |
| | 41 | |
| | 42 | animationPath->insert(time,osg::AnimationPath::ControlPoint(position,rotation)); |
| | 43 | |
| | 44 | yaw += yaw_delta; |
| | 45 | time += time_delta; |
| | 46 | |
| | 47 | } |
| | 48 | return animationPath; |
| | 49 | } |
| | 50 | |
| | 51 | osg::Node* createMovingModel(const osg::Vec3& center, float radius) |
| | 52 | { |
| | 53 | float animationLength = 10.0f; |
| | 54 | |
| | 55 | osg::AnimationPath* animationPath = createAnimationPath(center,radius,animationLength); |
| | 56 | |
| | 57 | osg::Group* model = new osg::Group; |
| | 58 | |
| | 59 | osg::Node* glider = osgDB::readNodeFile("glider.osg"); |
| | 60 | if (glider) |
| | 61 | { |
| | 62 | const osg::BoundingSphere& bs = glider->getBound(); |
| | 63 | |
| | 64 | float size = radius/bs.radius()*0.3f; |
| | 65 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
| | 66 | positioned->setDataVariance(osg::Object::STATIC); |
| | 67 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
| | 68 | osg::Matrix::scale(size,size,size)* |
| | 69 | osg::Matrix::rotate(osg::inDegrees(-90.0f),0.0f,0.0f,1.0f)); |
| | 70 | |
| | 71 | positioned->addChild(glider); |
| | 72 | |
| | 73 | osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform; |
| | 74 | xform->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); |
| | 75 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0)); |
| | 76 | xform->addChild(positioned); |
| | 77 | |
| | 78 | model->addChild(xform); |
| | 79 | } |
| | 80 | |
| | 81 | osg::Node* cessna = osgDB::readNodeFile("cessna.osg"); |
| | 82 | if (cessna) |
| | 83 | { |
| | 84 | const osg::BoundingSphere& bs = cessna->getBound(); |
| | 85 | |
| | 86 | osgText::Text* text = new osgText::Text; |
| | 87 | float size = radius/bs.radius()*0.3f; |
| | 88 | |
| | 89 | text->setPosition(bs.center()); |
| | 90 | text->setText("Cessna"); |
| | 91 | text->setAlignment(osgText::Text::CENTER_CENTER); |
| | 92 | text->setAxisAlignment(osgText::Text::SCREEN); |
| | 93 | text->setCharacterSize(40.0f); |
| | 94 | text->setCharacterSizeMode(osgText::Text::SCREEN_COORDS); |
| | 95 | |
| | 96 | osg::Geode* geode = new osg::Geode; |
| | 97 | geode->addDrawable(text); |
| | 98 | |
| | 99 | osg::LOD* lod = new osg::LOD; |
| | 100 | lod->setRangeMode(osg::LOD::PIXEL_SIZE_ON_SCREEN); |
| | 101 | lod->addChild(geode,0.0f,100.0f); |
| | 102 | lod->addChild(cessna,100.0f,10000.0f); |
| | 103 | |
| | 104 | |
| | 105 | osg::MatrixTransform* positioned = new osg::MatrixTransform; |
| | 106 | positioned->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); |
| | 107 | positioned->setDataVariance(osg::Object::STATIC); |
| | 108 | positioned->setMatrix(osg::Matrix::translate(-bs.center())* |
| | 109 | osg::Matrix::scale(size,size,size)* |
| | 110 | osg::Matrix::rotate(osg::inDegrees(180.0f),0.0f,0.0f,1.0f)); |
| | 111 | |
| | 112 | //positioned->addChild(cessna); |
| | 113 | positioned->addChild(lod); |
| | 114 | |
| | 115 | osg::MatrixTransform* xform = new osg::MatrixTransform; |
| | 116 | xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0)); |
| | 117 | xform->addChild(positioned); |
| | 118 | |
| | 119 | model->addChild(xform); |
| | 120 | } |
| | 121 | |
| | 122 | return model; |
| | 123 | } |
| | 124 | |