- Timestamp:
- 08/02/04 14:19:50 (9 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgprerendercubemap/osgprerendercubemap.cpp
r3033 r3214 164 164 // currently ignore lights in the scene graph itself.. 165 165 // will do later. 166 osgUtil::RenderStage* previous_stage = cv.getCurrentRenderBin()-> _stage;166 osgUtil::RenderStage* previous_stage = cv.getCurrentRenderBin()->getStage(); 167 167 168 168 // set up the background color and clear mask. … … 222 222 cv.setCurrentRenderBin(previousRenderBin); 223 223 224 if (rtts-> _renderGraphList.size()==0 && rtts->_bins.size()==0)224 if (rtts->getRenderGraphList().size()==0 && rtts->getRenderBinList().size()==0) 225 225 { 226 226 // getting to this point means that all the subgraph has been … … 248 248 // and the render to texture stage to the current stages 249 249 // dependancy list. 250 cv.getCurrentRenderBin()-> _stage->addToDependencyList(rtts.get());250 cv.getCurrentRenderBin()->getStage()->addToDependencyList(rtts.get()); 251 251 252 252 // if one exist attach image to the RenderToTextureStage.
