Changeset 3246

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Timestamp:
08/06/04 10:34:54 (10 years ago)
Author:
robert
Message:

Updated docs

Location:
OpenSceneGraph/trunk/doc/doc++/osg
Files:
2 modified

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  • OpenSceneGraph/trunk/doc/doc++/osg/AutoTransform.html

    r3244 r3246  
    88<BODY BGCOLOR="#ffffff"> 
    99 
    10 <H2>class  SG_EXPORT <A HREF="#DOC.DOCU">osg::AutoTransform</A></H2></H2><BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates  to keep its children relative to screen space coordinates.</BLOCKQUOTE> 
     10<H2>class  SG_EXPORT <A HREF="#DOC.DOCU">osg::AutoTransform</A></H2></H2><BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates  to keep its children relative to screen space coordinates</BLOCKQUOTE> 
    1111<HR> 
    1212 
     
    2323<DL> 
    2424<P><DL> 
     25<DT><H3>Public Classes</H3><DD><DT> 
     26<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum  <B><A HREF="#DOC.2.42.22">AutoRotateMode</A></B> 
     27</DL></P> 
     28 
     29<P><DL> 
    2530<DT><H3>Public Methods</H3><DD><DT> 
    2631<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.42.1">AutoTransform</A></B>() 
     
    6671<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.21">getAutoUpdateEyeMovementTolerance</A></B>() const  
    6772<DT> 
    68 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.22">setAutoRotateToScreen</A></B>(bool autoRotateToScreen) 
    69 <DT> 
    70 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.23">getAutoRotateToScreen</A></B>() const  
    71 <DT> 
    72 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.24">setAutoScaleToScreen</A></B>(bool autoScaleToScreen) 
    73 <DT> 
    74 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.25">getAutoScaleToScreen</A></B>() const  
    75 <DT> 
    76 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.42.26">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const  
    77 <DT> 
    78 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.42.27">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const  
     73<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.23">setAutoRotateMode</A></B>(<!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> mode) 
     74<DT> 
     75<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> <B><A HREF="#DOC.2.42.24">getAutoRotateMode</A></B>() const  
     76<DT> 
     77<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.25">setAutoRotateToScreen</A></B>(bool autoRotateToScreen) 
     78<DT> 
     79<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.26">setAutoRotateToCamera</A></B>(bool autoRotateToCamera) 
     80<DT> 
     81<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.27">getAutoRotateToCamera</A></B>() const  
     82<DT> 
     83<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.28">setAutoScaleToScreen</A></B>(bool autoScaleToScreen) 
     84<DT> 
     85<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.29">getAutoScaleToScreen</A></B>() const  
     86<DT> 
     87<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.42.30">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const  
     88<DT> 
     89<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.42.31">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const  
    7990</DL></P> 
    8091 
    8192<P><DL> 
    8293<DT><H3>Protected Fields</H3><DD><DT> 
    83 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.29">_position</A></B> 
    84 <DT> 
    85 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.30">_pivotPoint</A></B> 
    86 <DT> 
    87 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.31">_autoUpdateEyeMovementTolerance</A></B> 
    88 <DT> 
    89 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.32">_autoRotateToScreen</A></B> 
    90 <DT> 
    91 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.33">_autoScaleToScreen</A></B> 
    92 <DT> 
    93 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.42.34">_rotation</A></B> 
    94 <DT> 
    95 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.35">_scale</A></B> 
    96 <DT> 
    97 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.36">_firstTimeToInitEyePoint</A></B> 
    98 <DT> 
    99 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.37">_previousEyePoint</A></B> 
    100 <DT> 
    101 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.38">_previousWidth</A></B> 
    102 <DT> 
    103 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.39">_previousHeight</A></B> 
    104 <DT> 
    105 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.40">_previousProjection</A></B> 
    106 <DT> 
    107 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.41">_previousPosition</A></B> 
    108 <DT> 
    109 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.43">_matrixDirty</A></B> 
    110 <DT> 
    111 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.44">_cachedMatrix</A></B> 
     94<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.33">_position</A></B> 
     95<DT> 
     96<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.34">_pivotPoint</A></B> 
     97<DT> 
     98<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.35">_autoUpdateEyeMovementTolerance</A></B> 
     99<DT> 
     100<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> <B><A HREF="#DOC.2.42.36">_autoRotateMode</A></B> 
     101<DT> 
     102<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.37">_autoScaleToScreen</A></B> 
     103<DT> 
     104<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.42.38">_rotation</A></B> 
     105<DT> 
     106<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.39">_scale</A></B> 
     107<DT> 
     108<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.40">_firstTimeToInitEyePoint</A></B> 
     109<DT> 
     110<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.41">_previousEyePoint</A></B> 
     111<DT> 
     112<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.42">_previousWidth</A></B> 
     113<DT> 
     114<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.43">_previousHeight</A></B> 
     115<DT> 
     116<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.44">_previousProjection</A></B> 
     117<DT> 
     118<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.45">_previousPosition</A></B> 
     119<DT> 
     120<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.47">_matrixDirty</A></B> 
     121<DT> 
     122<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.48">_cachedMatrix</A></B> 
    112123</DL></P> 
    113124 
    114125<P><DL> 
    115126<DT><H3>Protected Methods</H3><DD><DT> 
    116 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.42.28">~AutoTransform</A></B>() 
    117 <DT> 
    118 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.42">computeMatrix</A></B>() const  
     127<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.42.32">~AutoTransform</A></B>() 
     128<DT> 
     129<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.46">computeMatrix</A></B>() const  
    119130</DL></P> 
    120131 
     
    394405<H2>Documentation</H2> 
    395406<BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates  
    396 to keep its children relative to screen space coordinates. </BLOCKQUOTE> 
     407to keep its children relative to screen space coordinates</BLOCKQUOTE> 
    397408<DL> 
    398409 
     
    481492<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getAutoUpdateEyeMovementTolerance() const </B></TT> 
    482493<DL><DT><DD></DL><P> 
     494<A NAME="AutoRotateMode"></A> 
     495<A NAME="DOC.2.42.22"></A> 
     496<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum  AutoRotateMode</B></TT> 
     497<DL><DT><DD></DL><P><DL> 
     498 
     499<A NAME="NO_ROTATION"></A> 
     500<A NAME="DOC.2.42.22.1"></A> 
     501<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_ROTATION</B></TT> 
     502<DL><DT><DD></DL><P> 
     503<A NAME="ROTATE_TO_SCREEN"></A> 
     504<A NAME="DOC.2.42.22.2"></A> 
     505<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ROTATE_TO_SCREEN</B></TT> 
     506<DL><DT><DD></DL><P> 
     507<A NAME="ROTATE_TO_CAMERA"></A> 
     508<A NAME="DOC.2.42.22.3"></A> 
     509<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ROTATE_TO_CAMERA</B></TT> 
     510<DL><DT><DD></DL><P></DL> 
     511 
     512<A NAME="setAutoRotateMode"></A> 
     513<A NAME="DOC.2.42.23"></A> 
     514<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateMode(<!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> mode)</B></TT> 
     515<DL><DT><DD></DL><P> 
     516<A NAME="getAutoRotateMode"></A> 
     517<A NAME="DOC.2.42.24"></A> 
     518<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> getAutoRotateMode() const </B></TT> 
     519<DL><DT><DD></DL><P> 
    483520<A NAME="setAutoRotateToScreen"></A> 
    484 <A NAME="DOC.2.42.22"></A> 
     521<A NAME="DOC.2.42.25"></A> 
    485522<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateToScreen(bool autoRotateToScreen)</B></TT> 
    486523<DL><DT><DD></DL><P> 
    487 <A NAME="getAutoRotateToScreen"></A> 
    488 <A NAME="DOC.2.42.23"></A> 
    489 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoRotateToScreen() const </B></TT> 
     524<A NAME="setAutoRotateToCamera"></A> 
     525<A NAME="DOC.2.42.26"></A> 
     526<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateToCamera(bool autoRotateToCamera)</B></TT> 
     527<DL><DT><DD></DL><P> 
     528<A NAME="getAutoRotateToCamera"></A> 
     529<A NAME="DOC.2.42.27"></A> 
     530<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoRotateToCamera() const </B></TT> 
    490531<DL><DT><DD></DL><P> 
    491532<A NAME="setAutoScaleToScreen"></A> 
    492 <A NAME="DOC.2.42.24"></A> 
     533<A NAME="DOC.2.42.28"></A> 
    493534<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoScaleToScreen(bool autoScaleToScreen)</B></TT> 
    494535<DL><DT><DD></DL><P> 
    495536<A NAME="getAutoScaleToScreen"></A> 
    496 <A NAME="DOC.2.42.25"></A> 
     537<A NAME="DOC.2.42.29"></A> 
    497538<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoScaleToScreen() const </B></TT> 
    498539<DL><DT><DD></DL><P> 
    499540<A NAME="computeLocalToWorldMatrix"></A> 
    500 <A NAME="DOC.2.42.26"></A> 
     541<A NAME="DOC.2.42.30"></A> 
    501542<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool computeLocalToWorldMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT> 
    502543<DL><DT><DD></DL><P> 
    503544<A NAME="computeWorldToLocalMatrix"></A> 
    504 <A NAME="DOC.2.42.27"></A> 
     545<A NAME="DOC.2.42.31"></A> 
    505546<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool computeWorldToLocalMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT> 
    506547<DL><DT><DD></DL><P> 
    507548<A NAME="~AutoTransform"></A> 
    508 <A NAME="DOC.2.42.28"></A> 
     549<A NAME="DOC.2.42.32"></A> 
    509550<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~AutoTransform()</B></TT> 
    510551<DL><DT><DD></DL><P> 
    511552<A NAME="_position"></A> 
    512 <A NAME="DOC.2.42.29"></A> 
     553<A NAME="DOC.2.42.33"></A> 
    513554<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _position</B></TT> 
    514555<DL><DT><DD></DL><P> 
    515556<A NAME="_pivotPoint"></A> 
    516 <A NAME="DOC.2.42.30"></A> 
     557<A NAME="DOC.2.42.34"></A> 
    517558<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _pivotPoint</B></TT> 
    518559<DL><DT><DD></DL><P> 
    519560<A NAME="_autoUpdateEyeMovementTolerance"></A> 
    520 <A NAME="DOC.2.42.31"></A> 
     561<A NAME="DOC.2.42.35"></A> 
    521562<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _autoUpdateEyeMovementTolerance</B></TT> 
    522563<DL><DT><DD></DL><P> 
    523 <A NAME="_autoRotateToScreen"></A> 
    524 <A NAME="DOC.2.42.32"></A> 
    525 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _autoRotateToScreen</B></TT> 
     564<A NAME="_autoRotateMode"></A> 
     565<A NAME="DOC.2.42.36"></A> 
     566<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> _autoRotateMode</B></TT> 
    526567<DL><DT><DD></DL><P> 
    527568<A NAME="_autoScaleToScreen"></A> 
    528 <A NAME="DOC.2.42.33"></A> 
     569<A NAME="DOC.2.42.37"></A> 
    529570<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _autoScaleToScreen</B></TT> 
    530571<DL><DT><DD></DL><P> 
    531572<A NAME="_rotation"></A> 
    532 <A NAME="DOC.2.42.34"></A> 
     573<A NAME="DOC.2.42.38"></A> 
    533574<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Quat.html">Quat</A> _rotation</B></TT> 
    534575<DL><DT><DD></DL><P> 
    535576<A NAME="_scale"></A> 
    536 <A NAME="DOC.2.42.35"></A> 
     577<A NAME="DOC.2.42.39"></A> 
    537578<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> _scale</B></TT> 
    538579<DL><DT><DD></DL><P> 
    539580<A NAME="_firstTimeToInitEyePoint"></A> 
    540 <A NAME="DOC.2.42.36"></A> 
     581<A NAME="DOC.2.42.40"></A> 
    541582<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _firstTimeToInitEyePoint</B></TT> 
    542583<DL><DT><DD></DL><P> 
    543584<A NAME="_previousEyePoint"></A> 
    544 <A NAME="DOC.2.42.37"></A> 
     585<A NAME="DOC.2.42.41"></A> 
    545586<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousEyePoint</B></TT> 
    546587<DL><DT><DD></DL><P> 
    547588<A NAME="_previousWidth"></A> 
    548 <A NAME="DOC.2.42.38"></A> 
     589<A NAME="DOC.2.42.42"></A> 
    549590<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousWidth</B></TT> 
    550591<DL><DT><DD></DL><P> 
    551592<A NAME="_previousHeight"></A> 
    552 <A NAME="DOC.2.42.39"></A> 
     593<A NAME="DOC.2.42.43"></A> 
    553594<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousHeight</B></TT> 
    554595<DL><DT><DD></DL><P> 
    555596<A NAME="_previousProjection"></A> 
    556 <A NAME="DOC.2.42.40"></A> 
     597<A NAME="DOC.2.42.44"></A> 
    557598<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _previousProjection</B></TT> 
    558599<DL><DT><DD></DL><P> 
    559600<A NAME="_previousPosition"></A> 
    560 <A NAME="DOC.2.42.41"></A> 
     601<A NAME="DOC.2.42.45"></A> 
    561602<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousPosition</B></TT> 
    562603<DL><DT><DD></DL><P> 
    563604<A NAME="computeMatrix"></A> 
    564 <A NAME="DOC.2.42.42"></A> 
     605<A NAME="DOC.2.42.46"></A> 
    565606<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeMatrix() const </B></TT> 
    566607<DL><DT><DD></DL><P> 
    567608<A NAME="_matrixDirty"></A> 
    568 <A NAME="DOC.2.42.43"></A> 
     609<A NAME="DOC.2.42.47"></A> 
    569610<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _matrixDirty</B></TT> 
    570611<DL><DT><DD></DL><P> 
    571612<A NAME="_cachedMatrix"></A> 
    572 <A NAME="DOC.2.42.44"></A> 
     613<A NAME="DOC.2.42.48"></A> 
    573614<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _cachedMatrix</B></TT> 
    574615<DL><DT><DD></DL><P></DL> 
  • OpenSceneGraph/trunk/doc/doc++/osg/osg.html

    r3244 r3246  
    9797<DT> 
    9898class  SG_EXPORT <B><A HREF="AutoTransform.html">AutoTransform</A></B>: public <!1><A HREF="Transform.html">Transform</A> 
    99 <DD><I>AutoTransform - is Transform the automatically scales or rotates  to keep its children relative to screen space coordinates.</I> 
     99<DD><I>AutoTransform - is Transform the automatically scales or rotates  to keep its children relative to screen space coordinates</I> 
    100100<DT> 
    101101class  SG_EXPORT <B><A HREF="Billboard.html">Billboard</A></B>: public <!1><A HREF="Geode.html">Geode</A>