Changeset 3246
- Timestamp:
- 08/06/04 10:34:54 (9 years ago)
- Location:
- OpenSceneGraph/trunk/doc/doc++/osg
- Files:
-
- 2 modified
-
AutoTransform.html (modified) (5 diffs)
-
osg.html (modified) (1 diff)
Legend:
- Unmodified
- Added
- Removed
-
OpenSceneGraph/trunk/doc/doc++/osg/AutoTransform.html
r3244 r3246 8 8 <BODY BGCOLOR="#ffffff"> 9 9 10 <H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::AutoTransform</A></H2></H2><BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates to keep its children relative to screen space coordinates .</BLOCKQUOTE>10 <H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::AutoTransform</A></H2></H2><BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates to keep its children relative to screen space coordinates</BLOCKQUOTE> 11 11 <HR> 12 12 … … 23 23 <DL> 24 24 <P><DL> 25 <DT><H3>Public Classes</H3><DD><DT> 26 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.42.22">AutoRotateMode</A></B> 27 </DL></P> 28 29 <P><DL> 25 30 <DT><H3>Public Methods</H3><DD><DT> 26 31 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.42.1">AutoTransform</A></B>() … … 66 71 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.21">getAutoUpdateEyeMovementTolerance</A></B>() const 67 72 <DT> 68 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.22">setAutoRotateToScreen</A></B>(bool autoRotateToScreen) 69 <DT> 70 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.23">getAutoRotateToScreen</A></B>() const 71 <DT> 72 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.24">setAutoScaleToScreen</A></B>(bool autoScaleToScreen) 73 <DT> 74 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.25">getAutoScaleToScreen</A></B>() const 75 <DT> 76 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.26">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const 77 <DT> 78 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.27">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const 73 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.23">setAutoRotateMode</A></B>(<!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> mode) 74 <DT> 75 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> <B><A HREF="#DOC.2.42.24">getAutoRotateMode</A></B>() const 76 <DT> 77 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.25">setAutoRotateToScreen</A></B>(bool autoRotateToScreen) 78 <DT> 79 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.26">setAutoRotateToCamera</A></B>(bool autoRotateToCamera) 80 <DT> 81 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.27">getAutoRotateToCamera</A></B>() const 82 <DT> 83 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.28">setAutoScaleToScreen</A></B>(bool autoScaleToScreen) 84 <DT> 85 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.29">getAutoScaleToScreen</A></B>() const 86 <DT> 87 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.30">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const 88 <DT> 89 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.42.31">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const 79 90 </DL></P> 80 91 81 92 <P><DL> 82 93 <DT><H3>Protected Fields</H3><DD><DT> 83 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42. 29">_position</A></B>84 <DT> 85 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.3 0">_pivotPoint</A></B>86 <DT> 87 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.3 1">_autoUpdateEyeMovementTolerance</A></B>88 <DT> 89 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif> bool <B><A HREF="#DOC.2.42.32">_autoRotateToScreen</A></B>90 <DT> 91 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.3 3">_autoScaleToScreen</A></B>92 <DT> 93 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.42.3 4">_rotation</A></B>94 <DT> 95 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.3 5">_scale</A></B>96 <DT> 97 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42. 36">_firstTimeToInitEyePoint</A></B>98 <DT> 99 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42. 37">_previousEyePoint</A></B>100 <DT> 101 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42. 38">_previousWidth</A></B>102 <DT> 103 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42. 39">_previousHeight</A></B>104 <DT> 105 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.4 0">_previousProjection</A></B>106 <DT> 107 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.4 1">_previousPosition</A></B>108 <DT> 109 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.4 3">_matrixDirty</A></B>110 <DT> 111 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.4 4">_cachedMatrix</A></B>94 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.33">_position</A></B> 95 <DT> 96 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.34">_pivotPoint</A></B> 97 <DT> 98 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.42.35">_autoUpdateEyeMovementTolerance</A></B> 99 <DT> 100 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> <B><A HREF="#DOC.2.42.36">_autoRotateMode</A></B> 101 <DT> 102 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.42.37">_autoScaleToScreen</A></B> 103 <DT> 104 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.42.38">_rotation</A></B> 105 <DT> 106 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> <B><A HREF="#DOC.2.42.39">_scale</A></B> 107 <DT> 108 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.40">_firstTimeToInitEyePoint</A></B> 109 <DT> 110 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.41">_previousEyePoint</A></B> 111 <DT> 112 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.42">_previousWidth</A></B> 113 <DT> 114 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.43">_previousHeight</A></B> 115 <DT> 116 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.44">_previousProjection</A></B> 117 <DT> 118 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.45">_previousPosition</A></B> 119 <DT> 120 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.47">_matrixDirty</A></B> 121 <DT> 122 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.48">_cachedMatrix</A></B> 112 123 </DL></P> 113 124 114 125 <P><DL> 115 126 <DT><H3>Protected Methods</H3><DD><DT> 116 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.42. 28">~AutoTransform</A></B>()117 <DT> 118 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.4 2">computeMatrix</A></B>() const127 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.42.32">~AutoTransform</A></B>() 128 <DT> 129 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.46">computeMatrix</A></B>() const 119 130 </DL></P> 120 131 … … 394 405 <H2>Documentation</H2> 395 406 <BLOCKQUOTE>AutoTransform - is Transform the automatically scales or rotates 396 to keep its children relative to screen space coordinates .</BLOCKQUOTE>407 to keep its children relative to screen space coordinates</BLOCKQUOTE> 397 408 <DL> 398 409 … … 481 492 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getAutoUpdateEyeMovementTolerance() const </B></TT> 482 493 <DL><DT><DD></DL><P> 494 <A NAME="AutoRotateMode"></A> 495 <A NAME="DOC.2.42.22"></A> 496 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AutoRotateMode</B></TT> 497 <DL><DT><DD></DL><P><DL> 498 499 <A NAME="NO_ROTATION"></A> 500 <A NAME="DOC.2.42.22.1"></A> 501 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_ROTATION</B></TT> 502 <DL><DT><DD></DL><P> 503 <A NAME="ROTATE_TO_SCREEN"></A> 504 <A NAME="DOC.2.42.22.2"></A> 505 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ROTATE_TO_SCREEN</B></TT> 506 <DL><DT><DD></DL><P> 507 <A NAME="ROTATE_TO_CAMERA"></A> 508 <A NAME="DOC.2.42.22.3"></A> 509 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ROTATE_TO_CAMERA</B></TT> 510 <DL><DT><DD></DL><P></DL> 511 512 <A NAME="setAutoRotateMode"></A> 513 <A NAME="DOC.2.42.23"></A> 514 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateMode(<!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> mode)</B></TT> 515 <DL><DT><DD></DL><P> 516 <A NAME="getAutoRotateMode"></A> 517 <A NAME="DOC.2.42.24"></A> 518 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> getAutoRotateMode() const </B></TT> 519 <DL><DT><DD></DL><P> 483 520 <A NAME="setAutoRotateToScreen"></A> 484 <A NAME="DOC.2.42.2 2"></A>521 <A NAME="DOC.2.42.25"></A> 485 522 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateToScreen(bool autoRotateToScreen)</B></TT> 486 523 <DL><DT><DD></DL><P> 487 <A NAME="getAutoRotateToScreen"></A> 488 <A NAME="DOC.2.42.23"></A> 489 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoRotateToScreen() const </B></TT> 524 <A NAME="setAutoRotateToCamera"></A> 525 <A NAME="DOC.2.42.26"></A> 526 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoRotateToCamera(bool autoRotateToCamera)</B></TT> 527 <DL><DT><DD></DL><P> 528 <A NAME="getAutoRotateToCamera"></A> 529 <A NAME="DOC.2.42.27"></A> 530 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoRotateToCamera() const </B></TT> 490 531 <DL><DT><DD></DL><P> 491 532 <A NAME="setAutoScaleToScreen"></A> 492 <A NAME="DOC.2.42.2 4"></A>533 <A NAME="DOC.2.42.28"></A> 493 534 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAutoScaleToScreen(bool autoScaleToScreen)</B></TT> 494 535 <DL><DT><DD></DL><P> 495 536 <A NAME="getAutoScaleToScreen"></A> 496 <A NAME="DOC.2.42.2 5"></A>537 <A NAME="DOC.2.42.29"></A> 497 538 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoScaleToScreen() const </B></TT> 498 539 <DL><DT><DD></DL><P> 499 540 <A NAME="computeLocalToWorldMatrix"></A> 500 <A NAME="DOC.2.42. 26"></A>541 <A NAME="DOC.2.42.30"></A> 501 542 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeLocalToWorldMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT> 502 543 <DL><DT><DD></DL><P> 503 544 <A NAME="computeWorldToLocalMatrix"></A> 504 <A NAME="DOC.2.42. 27"></A>545 <A NAME="DOC.2.42.31"></A> 505 546 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeWorldToLocalMatrix(<!1><A HREF="osg.html#DOC.2.134">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT> 506 547 <DL><DT><DD></DL><P> 507 548 <A NAME="~AutoTransform"></A> 508 <A NAME="DOC.2.42. 28"></A>549 <A NAME="DOC.2.42.32"></A> 509 550 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AutoTransform()</B></TT> 510 551 <DL><DT><DD></DL><P> 511 552 <A NAME="_position"></A> 512 <A NAME="DOC.2.42. 29"></A>553 <A NAME="DOC.2.42.33"></A> 513 554 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _position</B></TT> 514 555 <DL><DT><DD></DL><P> 515 556 <A NAME="_pivotPoint"></A> 516 <A NAME="DOC.2.42.3 0"></A>557 <A NAME="DOC.2.42.34"></A> 517 558 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.262">Vec3</A> _pivotPoint</B></TT> 518 559 <DL><DT><DD></DL><P> 519 560 <A NAME="_autoUpdateEyeMovementTolerance"></A> 520 <A NAME="DOC.2.42.3 1"></A>561 <A NAME="DOC.2.42.35"></A> 521 562 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _autoUpdateEyeMovementTolerance</B></TT> 522 563 <DL><DT><DD></DL><P> 523 <A NAME="_autoRotate ToScreen"></A>524 <A NAME="DOC.2.42.3 2"></A>525 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> bool _autoRotateToScreen</B></TT>564 <A NAME="_autoRotateMode"></A> 565 <A NAME="DOC.2.42.36"></A> 566 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="AutoTransform.html#DOC.2.42.22">AutoRotateMode</A> _autoRotateMode</B></TT> 526 567 <DL><DT><DD></DL><P> 527 568 <A NAME="_autoScaleToScreen"></A> 528 <A NAME="DOC.2.42.3 3"></A>569 <A NAME="DOC.2.42.37"></A> 529 570 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _autoScaleToScreen</B></TT> 530 571 <DL><DT><DD></DL><P> 531 572 <A NAME="_rotation"></A> 532 <A NAME="DOC.2.42.3 4"></A>573 <A NAME="DOC.2.42.38"></A> 533 574 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Quat.html">Quat</A> _rotation</B></TT> 534 575 <DL><DT><DD></DL><P> 535 576 <A NAME="_scale"></A> 536 <A NAME="DOC.2.42.3 5"></A>577 <A NAME="DOC.2.42.39"></A> 537 578 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">Vec3</A> _scale</B></TT> 538 579 <DL><DT><DD></DL><P> 539 580 <A NAME="_firstTimeToInitEyePoint"></A> 540 <A NAME="DOC.2.42. 36"></A>581 <A NAME="DOC.2.42.40"></A> 541 582 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _firstTimeToInitEyePoint</B></TT> 542 583 <DL><DT><DD></DL><P> 543 584 <A NAME="_previousEyePoint"></A> 544 <A NAME="DOC.2.42. 37"></A>585 <A NAME="DOC.2.42.41"></A> 545 586 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousEyePoint</B></TT> 546 587 <DL><DT><DD></DL><P> 547 588 <A NAME="_previousWidth"></A> 548 <A NAME="DOC.2.42. 38"></A>589 <A NAME="DOC.2.42.42"></A> 549 590 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousWidth</B></TT> 550 591 <DL><DT><DD></DL><P> 551 592 <A NAME="_previousHeight"></A> 552 <A NAME="DOC.2.42. 39"></A>593 <A NAME="DOC.2.42.43"></A> 553 594 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousHeight</B></TT> 554 595 <DL><DT><DD></DL><P> 555 596 <A NAME="_previousProjection"></A> 556 <A NAME="DOC.2.42.4 0"></A>597 <A NAME="DOC.2.42.44"></A> 557 598 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _previousProjection</B></TT> 558 599 <DL><DT><DD></DL><P> 559 600 <A NAME="_previousPosition"></A> 560 <A NAME="DOC.2.42.4 1"></A>601 <A NAME="DOC.2.42.45"></A> 561 602 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousPosition</B></TT> 562 603 <DL><DT><DD></DL><P> 563 604 <A NAME="computeMatrix"></A> 564 <A NAME="DOC.2.42.4 2"></A>605 <A NAME="DOC.2.42.46"></A> 565 606 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeMatrix() const </B></TT> 566 607 <DL><DT><DD></DL><P> 567 608 <A NAME="_matrixDirty"></A> 568 <A NAME="DOC.2.42.4 3"></A>609 <A NAME="DOC.2.42.47"></A> 569 610 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _matrixDirty</B></TT> 570 611 <DL><DT><DD></DL><P> 571 612 <A NAME="_cachedMatrix"></A> 572 <A NAME="DOC.2.42.4 4"></A>613 <A NAME="DOC.2.42.48"></A> 573 614 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _cachedMatrix</B></TT> 574 615 <DL><DT><DD></DL><P></DL> -
OpenSceneGraph/trunk/doc/doc++/osg/osg.html
r3244 r3246 97 97 <DT> 98 98 class SG_EXPORT <B><A HREF="AutoTransform.html">AutoTransform</A></B>: public <!1><A HREF="Transform.html">Transform</A> 99 <DD><I>AutoTransform - is Transform the automatically scales or rotates to keep its children relative to screen space coordinates .</I>99 <DD><I>AutoTransform - is Transform the automatically scales or rotates to keep its children relative to screen space coordinates</I> 100 100 <DT> 101 101 class SG_EXPORT <B><A HREF="Billboard.html">Billboard</A></B>: public <!1><A HREF="Geode.html">Geode</A>
