Index: /OpenSceneGraph/trunk/src/osg/dxtctool.cpp
===================================================================
--- /OpenSceneGraph/trunk/src/osg/dxtctool.cpp (revision 3286)
+++ /OpenSceneGraph/trunk/src/osg/dxtctool.cpp (revision 3300)
@@ -12,6 +12,9 @@
 namespace dxtc_tool {
 
-
-
+    const size_t dxtc_pixels::BSIZE_DXT1 = 8;
+    const size_t dxtc_pixels::BSIZE_DXT3 = 16;
+    const size_t dxtc_pixels::BSIZE_DXT5 = 16;
+    const size_t dxtc_pixels::BSIZE_ALPHA_DXT3 = 8;
+    const size_t dxtc_pixels::BSIZE_ALPHA_DXT5 = 8;
 
 //////////////////////////////////////////////////////////////////////
@@ -27,18 +30,18 @@
 bool dxtc_pixels::OpenGLSize() const
 {
-	size_t Width = m_Width;
-	size_t Height = m_Height;
-	// size_t TotalTrueBits = 0;
+    size_t Width = m_Width;
+    size_t Height = m_Height;
+    // size_t TotalTrueBits = 0;
 
-	if ((Width == 0) || (Height == 0))
-		return false;
+    if ((Width == 0) || (Height == 0))
+        return false;
 
-	for (; (Width % 2) == 0; Width /= 2);
-	for (; (Height % 2) == 0; Height /= 2);
+    for (; (Width % 2) == 0; Width /= 2);
+    for (; (Height % 2) == 0; Height /= 2);
 
-	if ((Width != 1) || (Height != 1))
-		return false;
-	else
-		return true;
+    if ((Width != 1) || (Height != 1))
+        return false;
+    else
+        return true;
 }
 
@@ -47,26 +50,26 @@
 bool dxtc_pixels::VFlip() const
 {
-	// Check that the given dimentions are 2^x, 2^y
-	if (! OpenGLSize())
-		return false;
+    // Check that the given dimentions are 2^x, 2^y
+    if (! OpenGLSize())
+        return false;
 
-	// Check that the given format are supported
-	if (! SupportedFormat())
-		return false;
+    // Check that the given format are supported
+    if (! SupportedFormat())
+        return false;
 
-	// Nothing to do if Height == 1
-	if (m_Height == 1)
-		return true;
-		
-	if (DXT1())
-		VFlip_DXT1();
-	else if (DXT3())
-		VFlip_DXT3();
-	else if (DXT5())
-		VFlip_DXT5();
-	else
-		return false; // We should never get there
+    // Nothing to do if Height == 1
+    if (m_Height == 1)
+        return true;
+        
+    if (DXT1())
+        VFlip_DXT1();
+    else if (DXT3())
+        VFlip_DXT3();
+    else if (DXT5())
+        VFlip_DXT5();
+    else
+        return false; // We should never get there
 
-	return true;
+    return true;
 }
 
@@ -75,21 +78,21 @@
 void dxtc_pixels::VFlip_DXT1() const
 {
-	// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT1;
-	__int8 * const pPixels = (__int8 * const) m_pPixels;
+    // const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT1;
+    __int8 * const pPixels = (__int8 * const) m_pPixels;
 
-	if (m_Height == 2)
-		for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
-			BVF_Color_H2(pPixels + j * BSIZE_DXT1);
+    if (m_Height == 2)
+        for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
+            BVF_Color_H2(pPixels + j * BSIZE_DXT1);
 
-	if (m_Height == 4)
-		for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
-			BVF_Color_H4(pPixels + j * BSIZE_DXT1);
+    if (m_Height == 4)
+        for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
+            BVF_Color_H4(pPixels + j * BSIZE_DXT1);
 
-	if (m_Height > 4)
-		for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
-			for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-				const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
-				BVF_Color(GetBlock(i, j, BSIZE_DXT1), GetBlock(TargetRow, j, BSIZE_DXT1));
-			}
+    if (m_Height > 4)
+        for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
+            for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+                const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
+                BVF_Color(GetBlock(i, j, BSIZE_DXT1), GetBlock(TargetRow, j, BSIZE_DXT1));
+            }
 }
 
@@ -98,27 +101,27 @@
 void dxtc_pixels::VFlip_DXT3() const
 {
-	// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT3;
-	// __int8 * const pPixels = (__int8 * const) m_pPixels;
+    // const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT3;
+    // __int8 * const pPixels = (__int8 * const) m_pPixels;
 
-	if (m_Height == 2)
-		for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-			BVF_Alpha_DXT3_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3));
-			BVF_Color_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
-		}
+    if (m_Height == 2)
+        for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+            BVF_Alpha_DXT3_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3));
+            BVF_Color_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
+        }
 
-	if (m_Height == 4)
-		for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-			BVF_Alpha_DXT3_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3));
-			BVF_Color_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
-		}
+    if (m_Height == 4)
+        for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+            BVF_Alpha_DXT3_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3));
+            BVF_Color_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
+        }
 
-	if (m_Height > 4)
-		for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
-			for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-				const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
-				BVF_Alpha_DXT3(GetBlock(i, j, BSIZE_DXT3), GetBlock(TargetRow, j, BSIZE_DXT3));
-				BVF_Color(((__int8 * const) GetBlock(i, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3, 
-						  ((__int8 * const) GetBlock(TargetRow, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3);
-			}
+    if (m_Height > 4)
+        for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
+            for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+                const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
+                BVF_Alpha_DXT3(GetBlock(i, j, BSIZE_DXT3), GetBlock(TargetRow, j, BSIZE_DXT3));
+                BVF_Color(((__int8 * const) GetBlock(i, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3, 
+                          ((__int8 * const) GetBlock(TargetRow, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3);
+            }
 }
 
@@ -127,27 +130,27 @@
 void dxtc_pixels::VFlip_DXT5() const
 {
-	// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT5;
-	// __int8 * const pPixels = (__int8 * const) m_pPixels;
+    // const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT5;
+    // __int8 * const pPixels = (__int8 * const) m_pPixels;
 
-	if (m_Height == 2)
-		for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-			BVF_Alpha_DXT5_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5));
-			BVF_Color_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
-		}
+    if (m_Height == 2)
+        for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+            BVF_Alpha_DXT5_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5));
+            BVF_Color_H2(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
+        }
 
-	if (m_Height == 4)
-		for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-			BVF_Alpha_DXT5_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5));
-			BVF_Color_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
-		}
+    if (m_Height == 4)
+        for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+            BVF_Alpha_DXT5_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5));
+            BVF_Color_H4(((__int8 * const) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
+        }
 
-	if (m_Height > 4)
-		for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
-			for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
-				const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
-				BVF_Alpha_DXT5(GetBlock(i, j, BSIZE_DXT5), GetBlock(TargetRow, j, BSIZE_DXT5));
-				BVF_Color(((__int8 * const) GetBlock(i, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5, 
-						  ((__int8 * const) GetBlock(TargetRow, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5);
-			}
+    if (m_Height > 4)
+        for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
+            for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
+                const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
+                BVF_Alpha_DXT5(GetBlock(i, j, BSIZE_DXT5), GetBlock(TargetRow, j, BSIZE_DXT5));
+                BVF_Color(((__int8 * const) GetBlock(i, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5, 
+                          ((__int8 * const) GetBlock(TargetRow, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5);
+            }
 }
 
Index: /OpenSceneGraph/trunk/src/osg/dxtctool.h
===================================================================
--- /OpenSceneGraph/trunk/src/osg/dxtctool.h (revision 3290)
+++ /OpenSceneGraph/trunk/src/osg/dxtctool.h (revision 3300)
@@ -26,6 +26,6 @@
 //////////////////////////////////////////////////////////////////////
 //
-//						DXTC Tools: Vertical Flip.
-//						*************************
+//                        DXTC Tools: Vertical Flip.
+//                        *************************
 //
 // Current version: 1.00 BETA 1 (27/08/2002)
@@ -81,48 +81,48 @@
 {
 public:
-	dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels);
-
-	// Vertically flip the whole picture
-	bool VFlip() const;
+    dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels);
+
+    // Vertically flip the whole picture
+    bool VFlip() const;
 
 protected:
 
-	// Limitation check functions
-	bool DXT1() const;
-	bool DXT3() const;
-	bool DXT5() const;
-	bool OpenGLSize() const;
-	bool SupportedFormat() const;
-
-	// Vertical flipping functions
-	void VFlip_DXT1() const;	
-	void VFlip_DXT3() const;
-	void VFlip_DXT5() const;
-
-	// Block vertical flipping functions
-	void BVF_Color_H2(void * const pBlock) const;							// V. flip one color block with its virtual height == 2
-	void BVF_Color_H4(void * const pBlock) const;							// V. flip one color block with its virtual height == 4
-	void BVF_Color(void * const pBlock1, void * const pBlock2) const;		// V. flip and swap two color blocks, with their virtual height == 4
-	void BVF_Alpha_DXT3_H2(void * const pBlock) const;						// V. flip one alpha (DXT3) block with its virtual height == 2
-	void BVF_Alpha_DXT3_H4(void * const pBlock) const;						// V. flip one alpha (DXT3) block with its virtual height == 4
-	void BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const;	// V. flip and swap two alpha (DXT3) blocks, with their virtual height == 4
-	void BVF_Alpha_DXT5_H2(void * const pBlock) const;						// V. flip one alpha (DXT5) block with its virtual height == 2
-	void BVF_Alpha_DXT5_H4(void * const pBlock) const;						// V. flip one alpha (DXT5) block with its virtual height == 4
-	void BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const;	// V. flip and swap two alpha (DXT5) blocks, with their virtual height == 4
-	
-	// Block localization functions
-	void * GetBlock(size_t i, size_t j, size_t BlockSize) const;
-
-	// mighty const and var
-	static const size_t BSIZE_DXT1 = 8;
-	static const size_t BSIZE_DXT3 = 16;
-	static const size_t BSIZE_DXT5 = 16;
-	static const size_t BSIZE_ALPHA_DXT3 = 8;
-	static const size_t BSIZE_ALPHA_DXT5 = 8;
-
-	const size_t	m_Width;
-	const size_t	m_Height;
-	const GLenum	m_Format;
-	void * const	m_pPixels;
+    // Limitation check functions
+    bool DXT1() const;
+    bool DXT3() const;
+    bool DXT5() const;
+    bool OpenGLSize() const;
+    bool SupportedFormat() const;
+
+    // Vertical flipping functions
+    void VFlip_DXT1() const;    
+    void VFlip_DXT3() const;
+    void VFlip_DXT5() const;
+
+    // Block vertical flipping functions
+    void BVF_Color_H2(void * const pBlock) const;                            // V. flip one color block with its virtual height == 2
+    void BVF_Color_H4(void * const pBlock) const;                            // V. flip one color block with its virtual height == 4
+    void BVF_Color(void * const pBlock1, void * const pBlock2) const;        // V. flip and swap two color blocks, with their virtual height == 4
+    void BVF_Alpha_DXT3_H2(void * const pBlock) const;                        // V. flip one alpha (DXT3) block with its virtual height == 2
+    void BVF_Alpha_DXT3_H4(void * const pBlock) const;                        // V. flip one alpha (DXT3) block with its virtual height == 4
+    void BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const;    // V. flip and swap two alpha (DXT3) blocks, with their virtual height == 4
+    void BVF_Alpha_DXT5_H2(void * const pBlock) const;                        // V. flip one alpha (DXT5) block with its virtual height == 2
+    void BVF_Alpha_DXT5_H4(void * const pBlock) const;                        // V. flip one alpha (DXT5) block with its virtual height == 4
+    void BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const;    // V. flip and swap two alpha (DXT5) blocks, with their virtual height == 4
+    
+    // Block localization functions
+    void * GetBlock(size_t i, size_t j, size_t BlockSize) const;
+
+    // mighty const and var
+    static const size_t BSIZE_DXT1;
+    static const size_t BSIZE_DXT3;
+    static const size_t BSIZE_DXT5;
+    static const size_t BSIZE_ALPHA_DXT3;
+    static const size_t BSIZE_ALPHA_DXT5;
+
+    const size_t    m_Width;
+    const size_t    m_Height;
+    const GLenum    m_Format;
+    void * const    m_pPixels;
 };
 
@@ -135,5 +135,5 @@
 
 inline bool VerticalFlip(size_t Width, size_t Height, GLenum Format, void * pPixels) {
-	return (dxtc_pixels(Width, Height, Format, pPixels)).VFlip(); 
+    return (dxtc_pixels(Width, Height, Format, pPixels)).VFlip(); 
 }
 
@@ -145,99 +145,99 @@
 
 inline dxtc_pixels::dxtc_pixels(size_t Width, size_t Height, GLenum Format, void * pPixels) :
-	m_Width(Width), m_Height(Height), m_Format(Format), m_pPixels(pPixels) { }
+    m_Width(Width), m_Height(Height), m_Format(Format), m_pPixels(pPixels) { }
 
 
 inline bool dxtc_pixels::DXT1() const {
-	return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
+    return ((m_Format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) || (m_Format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT));
 }
 
 
 inline bool dxtc_pixels::DXT3() const {
-	return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
+    return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
 }
 
 
 inline bool dxtc_pixels::DXT5() const {
-	return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
+    return (m_Format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
 }
 
 
 inline bool dxtc_pixels::SupportedFormat() const {
-	return (DXT1() || DXT3() || DXT5());
+    return (DXT1() || DXT3() || DXT5());
 }
 
 
 inline void dxtc_pixels::BVF_Color_H2(void * const pBlock) const {
-	// Swap the two first row of pixels
-	__int8 * const pP = ((__int8 * const) pBlock) + 4;
-
-	std::swap(pP[0], pP[1]);
+    // Swap the two first row of pixels
+    __int8 * const pP = ((__int8 * const) pBlock) + 4;
+
+    std::swap(pP[0], pP[1]);
 }
 
 
 inline void dxtc_pixels::BVF_Color_H4(void * const pBlock) const {
-	// Swap the the first row of pixels with the last one, then the 2 middle row of pixels
-	__int8 * const pP = ((__int8 * const) pBlock) + 4;
-
-	std::swap(pP[0], pP[3]);
-	std::swap(pP[1], pP[2]);
+    // Swap the the first row of pixels with the last one, then the 2 middle row of pixels
+    __int8 * const pP = ((__int8 * const) pBlock) + 4;
+
+    std::swap(pP[0], pP[3]);
+    std::swap(pP[1], pP[2]);
 }
 
 
 inline void dxtc_pixels::BVF_Color(void * const pBlock1, void * const pBlock2) const {
-	// Swap the "2 colors" header (32bits each header)
-	__int32 * const pHdr1 = (__int32 * const) pBlock1;
-	__int32 * const pHdr2 = (__int32 * const) pBlock2;
-
-	std::swap(* pHdr1, * pHdr2);
-
-	// Now swap the pixel values
-	__int8 * const pP1 = ((__int8 * const) pBlock1) + 4;
-	__int8 * const pP2 = ((__int8 * const) pBlock2) + 4;
-
-	std::swap(pP1[0], pP2[3]);
-	std::swap(pP1[1], pP2[2]);
-	std::swap(pP1[2], pP2[1]);
-	std::swap(pP1[3], pP2[0]);
+    // Swap the "2 colors" header (32bits each header)
+    __int32 * const pHdr1 = (__int32 * const) pBlock1;
+    __int32 * const pHdr2 = (__int32 * const) pBlock2;
+
+    std::swap(* pHdr1, * pHdr2);
+
+    // Now swap the pixel values
+    __int8 * const pP1 = ((__int8 * const) pBlock1) + 4;
+    __int8 * const pP2 = ((__int8 * const) pBlock2) + 4;
+
+    std::swap(pP1[0], pP2[3]);
+    std::swap(pP1[1], pP2[2]);
+    std::swap(pP1[2], pP2[1]);
+    std::swap(pP1[3], pP2[0]);
 }
 
 
 inline void dxtc_pixels::BVF_Alpha_DXT3_H2(void * const pBlock) const {
-	// Swap the two first row of pixels
-	__int16 * const pP = (__int16 * const) pBlock;
-
-	std::swap(pP[0], pP[1]);
+    // Swap the two first row of pixels
+    __int16 * const pP = (__int16 * const) pBlock;
+
+    std::swap(pP[0], pP[1]);
 }
 
 
 inline void dxtc_pixels::BVF_Alpha_DXT3_H4(void * const pBlock) const {
-	// Swap the the first row of pixels with the last one, then the 2 middle row of pixels
-	__int16 * const pP = (__int16 * const) pBlock;
-
-	std::swap(pP[0], pP[3]);
-	std::swap(pP[1], pP[2]);
+    // Swap the the first row of pixels with the last one, then the 2 middle row of pixels
+    __int16 * const pP = (__int16 * const) pBlock;
+
+    std::swap(pP[0], pP[3]);
+    std::swap(pP[1], pP[2]);
 }
 
 
 inline void dxtc_pixels::BVF_Alpha_DXT3(void * const pBlock1, void * const pBlock2) const {
-	// Swap all the pixel values
-	__int16 * const pP1 = (__int16 * const) pBlock1;
-	__int16 * const pP2 = (__int16 * const) pBlock2;
-
-	std::swap(pP1[0], pP2[3]);
-	std::swap(pP1[1], pP2[2]);
-	std::swap(pP1[2], pP2[1]);
-	std::swap(pP1[3], pP2[0]);
+    // Swap all the pixel values
+    __int16 * const pP1 = (__int16 * const) pBlock1;
+    __int16 * const pP2 = (__int16 * const) pBlock2;
+
+    std::swap(pP1[0], pP2[3]);
+    std::swap(pP1[1], pP2[2]);
+    std::swap(pP1[2], pP2[1]);
+    std::swap(pP1[3], pP2[0]);
 }
 
 
 inline void dxtc_pixels::BVF_Alpha_DXT5_H2(void * const pBlock) const {
-	// Swap the two first row of pixels (kinda tricky with DXT5 unaligned encoding)
-	__int32 * const pP = (__int32 * const) (((__int8 * const) pBlock) + 2);
-
-	__int32 TmpDWord = (pP[0] & 0xFF000000);
-	TmpDWord |=	(pP[0] & 0x00000FFF) << 12;
-	TmpDWord |= (pP[0] & 0x00FFF000) >> 12;
-	pP[0] = TmpDWord;
+    // Swap the two first row of pixels (kinda tricky with DXT5 unaligned encoding)
+    __int32 * const pP = (__int32 * const) (((__int8 * const) pBlock) + 2);
+
+    __int32 TmpDWord = (pP[0] & 0xFF000000);
+    TmpDWord |=    (pP[0] & 0x00000FFF) << 12;
+    TmpDWord |= (pP[0] & 0x00FFF000) >> 12;
+    pP[0] = TmpDWord;
 }
 
@@ -248,42 +248,42 @@
 
 inline void dxtc_pixels::BVF_Alpha_DXT5_H4(void * const pBlock) const {
-	// Swap the the first row of pixels with the last one, then the 2 middle row of pixels (tricky again)
-	__int64 * const pB = (__int64 * const) pBlock;
-
-	__int64 TmpQWord = (pB[0] & HEX_0x000000000000FFFF);
-	TmpQWord |= (pB[0] & HEX_0x000000000FFF0000) << 36;
-	TmpQWord |= (pB[0] & HEX_0x000000FFF0000000) << 12;
-	TmpQWord |= (pB[0] & HEX_0x000FFF0000000000) >> 12;
-	TmpQWord |= (pB[0] & HEX_0xFFF0000000000000) >> 36;
-	pB[0] = TmpQWord;
+    // Swap the the first row of pixels with the last one, then the 2 middle row of pixels (tricky again)
+    __int64 * const pB = (__int64 * const) pBlock;
+
+    __int64 TmpQWord = (pB[0] & HEX_0x000000000000FFFF);
+    TmpQWord |= (pB[0] & HEX_0x000000000FFF0000) << 36;
+    TmpQWord |= (pB[0] & HEX_0x000000FFF0000000) << 12;
+    TmpQWord |= (pB[0] & HEX_0x000FFF0000000000) >> 12;
+    TmpQWord |= (pB[0] & HEX_0xFFF0000000000000) >> 36;
+    pB[0] = TmpQWord;
 }
 
 
 inline void dxtc_pixels::BVF_Alpha_DXT5(void * const pBlock1, void * const pBlock2) const {
-	// Swap all the pixel values (same trick for DXT5)
-	__int64 * const pB1 = (__int64 * const) pBlock1;
-	__int64 * const pB2 = (__int64 * const) pBlock2;
-
-	__int64 TmpQWord1 = (pB1[0] & HEX_0x000000000000FFFF);
-	TmpQWord1 |= (pB1[0] & HEX_0x000000000FFF0000) << 36;
-	TmpQWord1 |= (pB1[0] & HEX_0x000000FFF0000000) << 12;
-	TmpQWord1 |= (pB1[0] & HEX_0x000FFF0000000000) >> 12;
-	TmpQWord1 |= (pB1[0] & HEX_0xFFF0000000000000) >> 36;
-
-	__int64 TmpQWord2 = (pB2[0] & HEX_0x000000000000FFFF);
-	TmpQWord2 |= (pB2[0] & HEX_0x000000000FFF0000) << 36;
-	TmpQWord2 |= (pB2[0] & HEX_0x000000FFF0000000) << 12;
-	TmpQWord2 |= (pB2[0] & HEX_0x000FFF0000000000) >> 12;
-	TmpQWord2 |= (pB2[0] & HEX_0xFFF0000000000000) >> 36;
-
-	pB1[0] = TmpQWord2;
-	pB2[0] = TmpQWord1;
+    // Swap all the pixel values (same trick for DXT5)
+    __int64 * const pB1 = (__int64 * const) pBlock1;
+    __int64 * const pB2 = (__int64 * const) pBlock2;
+
+    __int64 TmpQWord1 = (pB1[0] & HEX_0x000000000000FFFF);
+    TmpQWord1 |= (pB1[0] & HEX_0x000000000FFF0000) << 36;
+    TmpQWord1 |= (pB1[0] & HEX_0x000000FFF0000000) << 12;
+    TmpQWord1 |= (pB1[0] & HEX_0x000FFF0000000000) >> 12;
+    TmpQWord1 |= (pB1[0] & HEX_0xFFF0000000000000) >> 36;
+
+    __int64 TmpQWord2 = (pB2[0] & HEX_0x000000000000FFFF);
+    TmpQWord2 |= (pB2[0] & HEX_0x000000000FFF0000) << 36;
+    TmpQWord2 |= (pB2[0] & HEX_0x000000FFF0000000) << 12;
+    TmpQWord2 |= (pB2[0] & HEX_0x000FFF0000000000) >> 12;
+    TmpQWord2 |= (pB2[0] & HEX_0xFFF0000000000000) >> 36;
+
+    pB1[0] = TmpQWord2;
+    pB2[0] = TmpQWord1;
 }
 
 
 inline void * dxtc_pixels::GetBlock(size_t i, size_t j, size_t BlockSize) const {
-	const __int8 * pPixels = (const __int8 *) m_pPixels;
-
-	return (void *) (pPixels + i * ((m_Width + 3) / 4) * BlockSize + j * BlockSize);
+    const __int8 * pPixels = (const __int8 *) m_pPixels;
+
+    return (void *) (pPixels + i * ((m_Width + 3) / 4) * BlockSize + j * BlockSize);
 }
 
