Index: /OpenSceneGraph/trunk/examples/osgtext/osgtext.cpp
===================================================================
--- /OpenSceneGraph/trunk/examples/osgtext/osgtext.cpp (revision 1927)
+++ /OpenSceneGraph/trunk/examples/osgtext/osgtext.cpp (revision 3305)
@@ -129,5 +129,5 @@
         text->setPosition(cursor);
         
-        // use text that uses 10 by 10 texels as a target resolution for fonts.
+        // use text that uses 20 by 20 texels as a target resolution for fonts.
         text->setFontResolution(20,20); // smoother but higher texture memory usage (but still quite low).
         
@@ -144,5 +144,5 @@
         text->setPosition(cursor);
         
-        // use text that uses 10 by 10 texels as a target resolution for fonts.
+        // use text that uses 40 by 40 texels as a target resolution for fonts.
         text->setFontResolution(40,40); // even smoother but again higher texture memory usage.
         
@@ -168,5 +168,5 @@
         text->setPosition(cursor);
         
-        // use text that 20 units high.
+        // use text that is 20 units high.
         text->setCharacterSize(20); // small
         
@@ -183,5 +183,5 @@
         text->setPosition(cursor);
         
-        // use text that 20 units high.
+        // use text that is 30 units high.
         text->setCharacterSize(30.0f); // medium
         
@@ -198,5 +198,5 @@
         text->setPosition(cursor);
         
-        // use text that uses 10 by 10 texels as a target resolution for fonts.
+        // use text that is 60 units high.
         text->setCharacterSize(60.0f); // large
         
