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Timestamp:
08/24/04 12:58:51 (10 years ago)
Author:
robert
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Updated docs

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  • OpenSceneGraph/trunk/doc/doc++/osgGA/KeySwitchMatrixManipulator.html

    r3244 r3315  
    2424<P><DL> 
    2525<DT><H3>Public Methods</H3><DD><DT> 
    26 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const char* <B><A HREF="#DOC.2.10.3">className</A></B>() const  
    27 <DT> 
    28 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.4">addMatrixManipulator</A></B>(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm) 
     26<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const char* <B><A HREF="#DOC.2.9.3">className</A></B>() const  
     27<DT> 
     28<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.4">addMatrixManipulator</A></B>(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm) 
    2929<DD><I> Add a camera manipulator with an associated name, and a key to trigger the switch,</I> 
    3030<DT> 
    31 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.5">addNumberedMatrixManipulator</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm) 
     31<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.5">addNumberedMatrixManipulator</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm) 
    3232<DD><I> Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd</I> 
    3333<DT> 
    34 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.10.6">getNumMatrixManipulators</A></B>() const  
    35 <DT> 
    36 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.7">selectMatrixManipulator</A></B>(unsigned int num) 
    37 <DT> 
    38 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.10.8">getKeyManipMap</A></B>() 
     34<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.9.6">getNumMatrixManipulators</A></B>() const  
     35<DT> 
     36<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.7">selectMatrixManipulator</A></B>(unsigned int num) 
     37<DT> 
     38<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.9.8">getKeyManipMap</A></B>() 
    3939<DD><I>Get the complete list of manipulators attached to this keyswitch manipulator</I> 
    4040<DT> 
    41 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.10.9">getKeyManipMap</A></B>() const  
     41<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.9.9">getKeyManipMap</A></B>() const  
    4242<DD><I>Get the const complete list of manipulators attached to this keyswitch manipulator</I> 
    4343<DT> 
    44 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.10">getCurrentMatrixManipulator</A></B>() 
     44<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.10">getCurrentMatrixManipulator</A></B>() 
    4545<DD><I>Get the current active manipulators</I> 
    4646<DT> 
    47 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.11">getCurrentMatrixManipulator</A></B>() const  
     47<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.11">getCurrentMatrixManipulator</A></B>() const  
    4848<DD><I>Get the const current active manipulators</I> 
    4949<DT> 
    50 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.12">getMatrixManipulator</A></B>(unsigned int key) 
     50<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.12">getMatrixManipulator</A></B>(unsigned int key) 
    5151<DD><I>Get manipulator assigned to a specified key</I> 
    5252<DT> 
    53 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.13">getMatrixManipulator</A></B>(unsigned int key) const  
     53<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.13">getMatrixManipulator</A></B>(unsigned int key) const  
    5454<DD><I>Get const manipulator assigned to a specified key</I> 
    5555<DT> 
    56 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.14">setMinimumDistance</A></B>(float minimumDistance) 
     56<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.14">setMinimumDistance</A></B>(float minimumDistance) 
    5757<DD><I>set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward</I> 
    5858<DT> 
    59 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.15">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb) 
     59<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.15">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb) 
    6060<DD><I>set the coordinate frame which callback tells the manipulator which way is up, east and north</I> 
    6161<DT> 
    62 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.16">setByMatrix</A></B>(const osg::Matrixd&amp; matrix) 
     62<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.16">setByMatrix</A></B>(const osg::Matrixd&amp; matrix) 
    6363<DD><I>Set the position of the matrix manipulator using a 4x4 Matrix</I> 
    6464<DT> 
    65 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.17">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix) 
     65<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.17">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix) 
    6666<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I> 
    6767<DT> 
    68 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.10.18">getMatrix</A></B>() const  
     68<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.9.18">getMatrix</A></B>() const  
    6969<DD><I>get the position of the manipulator as 4x4 Matrix</I> 
    7070<DT> 
    71 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.10.19">getInverseMatrix</A></B>() const  
     71<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.9.19">getInverseMatrix</A></B>() const  
    7272<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I> 
    7373<DT> 
    74 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.10.20">getFusionDistanceMode</A></B>() const  
     74<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.9.20">getFusionDistanceMode</A></B>() const  
    7575<DD><I>Get the FusionDistanceMode.</I> 
    7676<DT> 
    77 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   float <B><A HREF="#DOC.2.10.21">getFusionDistanceValue</A></B>() const  
     77<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   float <B><A HREF="#DOC.2.9.21">getFusionDistanceValue</A></B>() const  
    7878<DD><I>Get the FusionDistanceValue.</I> 
    7979<DT> 
    80 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.22">setNode</A></B>(osg::Node* n) 
    81 <DT> 
    82 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::Node* <B><A HREF="#DOC.2.10.23">getNode</A></B>() const  
    83 <DT> 
    84 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Node* <B><A HREF="#DOC.2.10.24">getNode</A></B>() 
    85 <DT> 
    86 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.25">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up) 
    87 <DT> 
    88 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.26">setAutoComputeHomePosition</A></B>(bool flag) 
    89 <DT> 
    90 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.27">computeHomePosition</A></B>() 
    91 <DT> 
    92 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.28">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa) 
    93 <DT> 
    94 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.29">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa) 
    95 <DT> 
    96 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.10.30">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us) 
    97 <DT> 
    98 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.10.31">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const  
     80<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.22">setNode</A></B>(osg::Node* n) 
     81<DT> 
     82<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::Node* <B><A HREF="#DOC.2.9.23">getNode</A></B>() const  
     83<DT> 
     84<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Node* <B><A HREF="#DOC.2.9.24">getNode</A></B>() 
     85<DT> 
     86<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.25">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up) 
     87<DT> 
     88<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.26">setAutoComputeHomePosition</A></B>(bool flag) 
     89<DT> 
     90<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.27">computeHomePosition</A></B>() 
     91<DT> 
     92<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.28">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa) 
     93<DT> 
     94<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.29">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa) 
     95<DT> 
     96<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.9.30">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us) 
     97<DT> 
     98<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.9.31">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const  
    9999<DD><I>Get the keyboard and mouse usage of this manipulator</I> 
    100100</DL></P> 
     
    102102<P><DL> 
    103103<DT><H3>Public</H3><DD><DT> 
    104 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef  std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt;  <B><A HREF="#DOC.2.10.1">NamedManipulator</A></B> 
    105 <DT> 
    106 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef  std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.1">NamedManipulator</A>&gt;  <B><A HREF="#DOC.2.10.2">KeyManipMap</A></B> 
     104<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef  std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt;  <B><A HREF="#DOC.2.9.1">NamedManipulator</A></B> 
     105<DT> 
     106<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef  std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.1">NamedManipulator</A>&gt;  <B><A HREF="#DOC.2.9.2">KeyManipMap</A></B> 
    107107</DL></P> 
    108108 
     
    177177 
    178178<A NAME="NamedManipulator"></A> 
    179 <A NAME="DOC.2.10.1"></A> 
     179<A NAME="DOC.2.9.1"></A> 
    180180<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef  std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt;  NamedManipulator</B></TT> 
    181181<DL><DT><DD></DL><P> 
    182182<A NAME="KeyManipMap"></A> 
    183 <A NAME="DOC.2.10.2"></A> 
    184 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef  std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.1">NamedManipulator</A>&gt;  KeyManipMap</B></TT> 
     183<A NAME="DOC.2.9.2"></A> 
     184<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef  std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.1">NamedManipulator</A>&gt;  KeyManipMap</B></TT> 
    185185<DL><DT><DD></DL><P> 
    186186<A NAME="className"></A> 
    187 <A NAME="DOC.2.10.3"></A> 
     187<A NAME="DOC.2.9.3"></A> 
    188188<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const char* className() const </B></TT> 
    189189<DL><DT><DD></DL><P> 
    190190<A NAME="addMatrixManipulator"></A> 
    191 <A NAME="DOC.2.10.4"></A> 
     191<A NAME="DOC.2.9.4"></A> 
    192192<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMatrixManipulator(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)</B></TT> 
    193193<DD> 
     
    196196<DL><DT><DD></DL><P> 
    197197<A NAME="addNumberedMatrixManipulator"></A> 
    198 <A NAME="DOC.2.10.5"></A> 
     198<A NAME="DOC.2.9.5"></A> 
    199199<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumberedMatrixManipulator(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)</B></TT> 
    200200<DD> 
     
    202202<DL><DT><DD></DL><P> 
    203203<A NAME="getNumMatrixManipulators"></A> 
    204 <A NAME="DOC.2.10.6"></A> 
     204<A NAME="DOC.2.9.6"></A> 
    205205<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumMatrixManipulators() const </B></TT> 
    206206<DL><DT><DD></DL><P> 
    207207<A NAME="selectMatrixManipulator"></A> 
    208 <A NAME="DOC.2.10.7"></A> 
     208<A NAME="DOC.2.9.7"></A> 
    209209<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void selectMatrixManipulator(unsigned int num)</B></TT> 
    210210<DL><DT><DD></DL><P> 
    211211<A NAME="getKeyManipMap"></A> 
    212 <A NAME="DOC.2.10.8"></A> 
    213 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; getKeyManipMap()</B></TT> 
     212<A NAME="DOC.2.9.8"></A> 
     213<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; getKeyManipMap()</B></TT> 
    214214<DD>Get the complete list of manipulators attached to this keyswitch manipulator 
    215215<DL><DT><DD></DL><P> 
    216216<A NAME="getKeyManipMap"></A> 
    217 <A NAME="DOC.2.10.9"></A> 
    218 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; getKeyManipMap() const </B></TT> 
     217<A NAME="DOC.2.9.9"></A> 
     218<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; getKeyManipMap() const </B></TT> 
    219219<DD>Get the const complete list of manipulators attached to this keyswitch manipulator 
    220220<DL><DT><DD></DL><P> 
    221221<A NAME="getCurrentMatrixManipulator"></A> 
    222 <A NAME="DOC.2.10.10"></A> 
     222<A NAME="DOC.2.9.10"></A> 
    223223<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getCurrentMatrixManipulator()</B></TT> 
    224224<DD>Get the current active manipulators 
    225225<DL><DT><DD></DL><P> 
    226226<A NAME="getCurrentMatrixManipulator"></A> 
    227 <A NAME="DOC.2.10.11"></A> 
     227<A NAME="DOC.2.9.11"></A> 
    228228<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getCurrentMatrixManipulator() const </B></TT> 
    229229<DD>Get the const current active manipulators 
    230230<DL><DT><DD></DL><P> 
    231231<A NAME="getMatrixManipulator"></A> 
    232 <A NAME="DOC.2.10.12"></A> 
     232<A NAME="DOC.2.9.12"></A> 
    233233<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getMatrixManipulator(unsigned int key)</B></TT> 
    234234<DD>Get manipulator assigned to a specified key 
    235235<DL><DT><DD></DL><P> 
    236236<A NAME="getMatrixManipulator"></A> 
    237 <A NAME="DOC.2.10.13"></A> 
     237<A NAME="DOC.2.9.13"></A> 
    238238<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getMatrixManipulator(unsigned int key) const </B></TT> 
    239239<DD>Get const manipulator assigned to a specified key 
    240240<DL><DT><DD></DL><P> 
    241241<A NAME="setMinimumDistance"></A> 
    242 <A NAME="DOC.2.10.14"></A> 
     242<A NAME="DOC.2.9.14"></A> 
    243243<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setMinimumDistance(float minimumDistance)</B></TT> 
    244244<DD>set the minimum distance (as ratio) the eye point can be zoomed in towards the 
     
    246246<DL><DT><DD></DL><P> 
    247247<A NAME="setCoordinateFrameCallback"></A> 
    248 <A NAME="DOC.2.10.15"></A> 
     248<A NAME="DOC.2.9.15"></A> 
    249249<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setCoordinateFrameCallback(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)</B></TT> 
    250250<DD>set the coordinate frame which callback tells the manipulator which way is up, east and north 
    251251<DL><DT><DD></DL><P> 
    252252<A NAME="setByMatrix"></A> 
    253 <A NAME="DOC.2.10.16"></A> 
     253<A NAME="DOC.2.9.16"></A> 
    254254<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT> 
    255255<DD>Set the position of the matrix manipulator using a 4x4 Matrix 
    256256<DL><DT><DD></DL><P> 
    257257<A NAME="setByInverseMatrix"></A> 
    258 <A NAME="DOC.2.10.17"></A> 
     258<A NAME="DOC.2.9.17"></A> 
    259259<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT> 
    260260<DD>set the position of the matrix manipulator using a 4x4 Matrix 
    261261<DL><DT><DD></DL><P> 
    262262<A NAME="getMatrix"></A> 
    263 <A NAME="DOC.2.10.18"></A> 
     263<A NAME="DOC.2.9.18"></A> 
    264264<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Matrixd getMatrix() const </B></TT> 
    265265<DD>get the position of the manipulator as 4x4 Matrix 
    266266<DL><DT><DD></DL><P> 
    267267<A NAME="getInverseMatrix"></A> 
    268 <A NAME="DOC.2.10.19"></A> 
     268<A NAME="DOC.2.9.19"></A> 
    269269<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Matrixd getInverseMatrix() const </B></TT> 
    270270<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix 
    271271<DL><DT><DD></DL><P> 
    272272<A NAME="getFusionDistanceMode"></A> 
    273 <A NAME="DOC.2.10.20"></A> 
     273<A NAME="DOC.2.9.20"></A> 
    274274<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT> 
    275275<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence. 
    276276<DL><DT><DD></DL><P> 
    277277<A NAME="getFusionDistanceValue"></A> 
    278 <A NAME="DOC.2.10.21"></A> 
     278<A NAME="DOC.2.9.21"></A> 
    279279<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   float getFusionDistanceValue() const </B></TT> 
    280280<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence. 
    281281<DL><DT><DD></DL><P> 
    282282<A NAME="setNode"></A> 
    283 <A NAME="DOC.2.10.22"></A> 
     283<A NAME="DOC.2.9.22"></A> 
    284284<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setNode(osg::Node* n)</B></TT> 
    285285<DL><DT><DD></DL><P> 
    286286<A NAME="getNode"></A> 
    287 <A NAME="DOC.2.10.23"></A> 
     287<A NAME="DOC.2.9.23"></A> 
    288288<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const osg::Node* getNode() const </B></TT> 
    289289<DL><DT><DD></DL><P> 
    290290<A NAME="getNode"></A> 
    291 <A NAME="DOC.2.10.24"></A> 
     291<A NAME="DOC.2.9.24"></A> 
    292292<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Node* getNode()</B></TT> 
    293293<DL><DT><DD></DL><P> 
    294294<A NAME="setHomePosition"></A> 
    295 <A NAME="DOC.2.10.25"></A> 
     295<A NAME="DOC.2.9.25"></A> 
    296296<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setHomePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)</B></TT> 
    297297<DL><DT><DD></DL><P> 
    298298<A NAME="setAutoComputeHomePosition"></A> 
    299 <A NAME="DOC.2.10.26"></A> 
     299<A NAME="DOC.2.9.26"></A> 
    300300<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setAutoComputeHomePosition(bool flag)</B></TT> 
    301301<DL><DT><DD></DL><P> 
    302302<A NAME="computeHomePosition"></A> 
    303 <A NAME="DOC.2.10.27"></A> 
     303<A NAME="DOC.2.9.27"></A> 
    304304<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void computeHomePosition()</B></TT> 
    305305<DL><DT><DD></DL><P> 
    306306<A NAME="home"></A> 
    307 <A NAME="DOC.2.10.28"></A> 
     307<A NAME="DOC.2.9.28"></A> 
    308308<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT> 
    309309<DL><DT><DD></DL><P> 
    310310<A NAME="init"></A> 
    311 <A NAME="DOC.2.10.29"></A> 
     311<A NAME="DOC.2.9.29"></A> 
    312312<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT> 
    313313<DL><DT><DD></DL><P> 
    314314<A NAME="handle"></A> 
    315 <A NAME="DOC.2.10.30"></A> 
     315<A NAME="DOC.2.9.30"></A> 
    316316<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT> 
    317317<DL><DT><DD></DL><P> 
    318318<A NAME="getUsage"></A> 
    319 <A NAME="DOC.2.10.31"></A> 
     319<A NAME="DOC.2.9.31"></A> 
    320320<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT> 
    321321<DD>Get the keyboard and mouse usage of this manipulator