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Timestamp:
08/24/04 12:58:51 (10 years ago)
Author:
robert
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Updated docs

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  • OpenSceneGraph/trunk/doc/doc++/osgGA/MatrixManipulator.html

    r3244 r3315  
    1111 
    1212<H2>Inheritance:</H2> 
    13 <APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=335> 
    14 <param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CTrackerManipulator,MTrackerManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CTerrainManipulator,MTerrainManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CHoverManipulator,MHoverManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html"> 
    15 <param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_"> 
    16 <param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M"> 
    17 <param name=indent value="0,1,2,2,2,2,2,2,2,2,2"> 
     13<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=305> 
     14<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CTrackerManipulator,MTrackerManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CTerrainManipulator,MTerrainManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html"> 
     15<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,Mr_"> 
     16<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M"> 
     17<param name=indent value="0,1,2,2,2,2,2,2,2,2"> 
    1818<param name=arrowdir value="down"> 
    1919</APPLET> 
     
    2929<P><DL> 
    3030<DT><H3>Public Methods</H3><DD><DT> 
    31 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const char* <B><A HREF="#DOC.2.12.1">className</A></B>() const  
    32 <DT> 
    33 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.3">setMinimumDistance</A></B>(float minimumDistance) 
     31<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const char* <B><A HREF="#DOC.2.11.1">className</A></B>() const  
     32<DT> 
     33<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.3">setMinimumDistance</A></B>(float minimumDistance) 
    3434<DD><I>set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward</I> 
    3535<DT> 
    36 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.12.4">getMinimumDistance</A></B>() const  
     36<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.11.4">getMinimumDistance</A></B>() const  
    3737<DD><I>get the minimum distance (as ratio) the eye point can be zoomed in </I> 
    3838<DT> 
    39 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.5">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb) 
     39<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.5">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb) 
    4040<DD><I>set the coordinate frame which callback tells the manipulator which way is up, east and north</I> 
    4141<DT> 
    42 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.12.6">getCoordinateFrameCallback</A></B>() 
     42<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.11.6">getCoordinateFrameCallback</A></B>() 
    4343<DD><I>get the coordinate frame callback which tells the manipulator which way is up, east and north</I> 
    4444<DT> 
    45 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.12.7">getCoordinateFrameCallback</A></B>() const  
     45<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.11.7">getCoordinateFrameCallback</A></B>() const  
    4646<DD><I>get the coordinate frame callback which tells the manipulator which way is up, east and north</I> 
    4747<DT> 
    48 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::CoordinateFrame <B><A HREF="#DOC.2.12.8">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const  
     48<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::CoordinateFrame <B><A HREF="#DOC.2.11.8">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const  
    4949<DD><I>get the coordinate frame</I> 
    5050<DT> 
    51 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.9">getSideVector</A></B>(const osg::CoordinateFrame&amp; cf) const  
    52 <DT> 
    53 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.10">getFrontVector</A></B>(const osg::CoordinateFrame&amp; cf) const  
    54 <DT> 
    55 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.11">getUpVector</A></B>(const osg::CoordinateFrame&amp; cf) const  
    56 <DT> 
    57 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.12">setByMatrix</A></B>(const osg::Matrixd&amp; matrix) 
     51<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.9">getSideVector</A></B>(const osg::CoordinateFrame&amp; cf) const  
     52<DT> 
     53<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.10">getFrontVector</A></B>(const osg::CoordinateFrame&amp; cf) const  
     54<DT> 
     55<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.11">getUpVector</A></B>(const osg::CoordinateFrame&amp; cf) const  
     56<DT> 
     57<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.12">setByMatrix</A></B>(const osg::Matrixd&amp; matrix) 
    5858<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I> 
    5959<DT> 
    60 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.13">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix) 
     60<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.13">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix) 
    6161<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I> 
    6262<DT> 
    63 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.12.14">getMatrix</A></B>() const  
     63<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.11.14">getMatrix</A></B>() const  
    6464<DD><I>get the position of the manipulator as 4x4 Matrix</I> 
    6565<DT> 
    66 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.12.15">getInverseMatrix</A></B>() const  
     66<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Matrixd <B><A HREF="#DOC.2.11.15">getInverseMatrix</A></B>() const  
    6767<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I> 
    6868<DT> 
    69 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.12.16">getFusionDistanceMode</A></B>() const  
     69<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.11.16">getFusionDistanceMode</A></B>() const  
    7070<DD><I>Get the FusionDistanceMode.</I> 
    7171<DT> 
    72 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   float <B><A HREF="#DOC.2.12.17">getFusionDistanceValue</A></B>() const  
     72<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   float <B><A HREF="#DOC.2.11.17">getFusionDistanceValue</A></B>() const  
    7373<DD><I>Get the FusionDistanceValue.</I> 
    7474<DT> 
    75 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.18">setNode</A></B>(osg::Node*) 
     75<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.18">setNode</A></B>(osg::Node*) 
    7676<DD><I> Attach a node to the manipulator, automatically detaching any previously attached node.</I> 
    7777<DT> 
    78 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::Node* <B><A HREF="#DOC.2.12.19">getNode</A></B>() const  
     78<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   const osg::Node* <B><A HREF="#DOC.2.11.19">getNode</A></B>() const  
    7979<DD><I>Return const node if attached</I> 
    8080<DT> 
    81 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Node* <B><A HREF="#DOC.2.12.20">getNode</A></B>() 
     81<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   osg::Node* <B><A HREF="#DOC.2.11.20">getNode</A></B>() 
    8282<DD><I>Return node if attached</I> 
    8383<DT> 
    84 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.21">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up) 
    85 <DT> 
    86 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.22">getHomePosition</A></B>(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up) 
    87 <DT> 
    88 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.23">setAutoComputeHomePosition</A></B>(bool flag) 
    89 <DT> 
    90 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.24">getAutoComputeHomePosition</A></B>() const  
    91 <DT> 
    92 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.25">computeHomePosition</A></B>() 
    93 <DT> 
    94 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.26">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;) 
     84<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.21">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up) 
     85<DT> 
     86<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.22">getHomePosition</A></B>(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up) 
     87<DT> 
     88<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.23">setAutoComputeHomePosition</A></B>(bool flag) 
     89<DT> 
     90<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.11.24">getAutoComputeHomePosition</A></B>() const  
     91<DT> 
     92<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.25">computeHomePosition</A></B>() 
     93<DT> 
     94<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.26">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;) 
    9595<DD><I> Move the camera to the default position.</I> 
    9696<DT> 
    97 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.27">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;) 
     97<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.27">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;) 
    9898<DD><I> Start/restart the manipulator.</I> 
    9999<DT> 
    100 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.12.28">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us) 
     100<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   bool <B><A HREF="#DOC.2.11.28">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us) 
    101101<DD><I>Handle events, return true if handled, false otherwise.</I> 
    102102<DT> 
    103 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.12.29">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v) 
     103<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.11.29">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v) 
    104104<DD><I>Handle visitations </I> 
    105105</DL></P> 
     
    107107<P><DL> 
    108108<DT><H3>Protected Fields</H3><DD><DT> 
    109 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.12.32">_minimumDistance</A></B> 
    110 <DT> 
    111 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.33">_autoComputeHomePosition</A></B> 
    112 <DT> 
    113 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.34">_homeEye</A></B> 
    114 <DT> 
    115 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.35">_homeCenter</A></B> 
    116 <DT> 
    117 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.36">_homeUp</A></B> 
    118 <DT> 
    119 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt;  <B><A HREF="#DOC.2.12.37">_coordinateFrameCallback</A></B> 
     109<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.11.32">_minimumDistance</A></B> 
     110<DT> 
     111<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.11.33">_autoComputeHomePosition</A></B> 
     112<DT> 
     113<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.34">_homeEye</A></B> 
     114<DT> 
     115<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.35">_homeCenter</A></B> 
     116<DT> 
     117<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.36">_homeUp</A></B> 
     118<DT> 
     119<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt;  <B><A HREF="#DOC.2.11.37">_coordinateFrameCallback</A></B> 
    120120</DL></P> 
    121121 
    122122<P><DL> 
    123123<DT><H3>Protected Methods</H3><DD><DT> 
    124 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.12.30">MatrixManipulator</A></B>() 
    125 <DT> 
    126 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.12.31">~MatrixManipulator</A></B>() 
     124<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.11.30">MatrixManipulator</A></B>() 
     125<DT> 
     126<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.11.31">~MatrixManipulator</A></B>() 
    127127</DL></P> 
    128128 
     
    153153 
    154154<A NAME="className"></A> 
    155 <A NAME="DOC.2.12.1"></A> 
     155<A NAME="DOC.2.11.1"></A> 
    156156<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const char* className() const </B></TT> 
    157157<DL><DT><DD></DL><P> 
    158158<A NAME="setMinimumDistance"></A> 
    159 <A NAME="DOC.2.12.3"></A> 
     159<A NAME="DOC.2.11.3"></A> 
    160160<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setMinimumDistance(float minimumDistance)</B></TT> 
    161161<DD>set the minimum distance (as ratio) the eye point can be zoomed in towards the 
     
    163163<DL><DT><DD></DL><P> 
    164164<A NAME="getMinimumDistance"></A> 
    165 <A NAME="DOC.2.12.4"></A> 
     165<A NAME="DOC.2.11.4"></A> 
    166166<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMinimumDistance() const </B></TT> 
    167167<DD>get the minimum distance (as ratio) the eye point can be zoomed in  
    168168<DL><DT><DD></DL><P> 
    169169<A NAME="setCoordinateFrameCallback"></A> 
    170 <A NAME="DOC.2.12.5"></A> 
     170<A NAME="DOC.2.11.5"></A> 
    171171<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setCoordinateFrameCallback(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)</B></TT> 
    172172<DD>set the coordinate frame which callback tells the manipulator which way is up, east and north 
    173173<DL><DT><DD></DL><P> 
    174174<A NAME="getCoordinateFrameCallback"></A> 
    175 <A NAME="DOC.2.12.6"></A> 
     175<A NAME="DOC.2.11.6"></A> 
    176176<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* getCoordinateFrameCallback()</B></TT> 
    177177<DD>get the coordinate frame callback which tells the manipulator which way is up, east and north 
    178178<DL><DT><DD></DL><P> 
    179179<A NAME="getCoordinateFrameCallback"></A> 
    180 <A NAME="DOC.2.12.7"></A> 
     180<A NAME="DOC.2.11.7"></A> 
    181181<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* getCoordinateFrameCallback() const </B></TT> 
    182182<DD>get the coordinate frame callback which tells the manipulator which way is up, east and north 
    183183<DL><DT><DD></DL><P> 
    184184<A NAME="getCoordinateFrame"></A> 
    185 <A NAME="DOC.2.12.8"></A> 
     185<A NAME="DOC.2.11.8"></A> 
    186186<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d&amp; position) const </B></TT> 
    187187<DD>get the coordinate frame 
    188188<DL><DT><DD></DL><P> 
    189189<A NAME="getSideVector"></A> 
    190 <A NAME="DOC.2.12.9"></A> 
     190<A NAME="DOC.2.11.9"></A> 
    191191<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d getSideVector(const osg::CoordinateFrame&amp; cf) const </B></TT> 
    192192<DL><DT><DD></DL><P> 
    193193<A NAME="getFrontVector"></A> 
    194 <A NAME="DOC.2.12.10"></A> 
     194<A NAME="DOC.2.11.10"></A> 
    195195<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d getFrontVector(const osg::CoordinateFrame&amp; cf) const </B></TT> 
    196196<DL><DT><DD></DL><P> 
    197197<A NAME="getUpVector"></A> 
    198 <A NAME="DOC.2.12.11"></A> 
     198<A NAME="DOC.2.11.11"></A> 
    199199<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d getUpVector(const osg::CoordinateFrame&amp; cf) const </B></TT> 
    200200<DL><DT><DD></DL><P> 
    201201<A NAME="setByMatrix"></A> 
    202 <A NAME="DOC.2.12.12"></A> 
     202<A NAME="DOC.2.11.12"></A> 
    203203<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT> 
    204204<DD>set the position of the matrix manipulator using a 4x4 Matrix 
    205205<DL><DT><DD></DL><P> 
    206206<A NAME="setByInverseMatrix"></A> 
    207 <A NAME="DOC.2.12.13"></A> 
     207<A NAME="DOC.2.11.13"></A> 
    208208<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT> 
    209209<DD>set the position of the matrix manipulator using a 4x4 Matrix 
    210210<DL><DT><DD></DL><P> 
    211211<A NAME="getMatrix"></A> 
    212 <A NAME="DOC.2.12.14"></A> 
     212<A NAME="DOC.2.11.14"></A> 
    213213<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Matrixd getMatrix() const </B></TT> 
    214214<DD>get the position of the manipulator as 4x4 Matrix 
    215215<DL><DT><DD></DL><P> 
    216216<A NAME="getInverseMatrix"></A> 
    217 <A NAME="DOC.2.12.15"></A> 
     217<A NAME="DOC.2.11.15"></A> 
    218218<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Matrixd getInverseMatrix() const </B></TT> 
    219219<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix 
    220220<DL><DT><DD></DL><P> 
    221221<A NAME="getFusionDistanceMode"></A> 
    222 <A NAME="DOC.2.12.16"></A> 
     222<A NAME="DOC.2.11.16"></A> 
    223223<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT> 
    224224<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence. 
    225225<DL><DT><DD></DL><P> 
    226226<A NAME="getFusionDistanceValue"></A> 
    227 <A NAME="DOC.2.12.17"></A> 
     227<A NAME="DOC.2.11.17"></A> 
    228228<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   float getFusionDistanceValue() const </B></TT> 
    229229<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence. 
    230230<DL><DT><DD></DL><P> 
    231231<A NAME="setNode"></A> 
    232 <A NAME="DOC.2.12.18"></A> 
     232<A NAME="DOC.2.11.18"></A> 
    233233<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setNode(osg::Node*)</B></TT> 
    234234<DD> 
     
    238238<DL><DT><DD></DL><P> 
    239239<A NAME="getNode"></A> 
    240 <A NAME="DOC.2.12.19"></A> 
     240<A NAME="DOC.2.11.19"></A> 
    241241<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   const osg::Node* getNode() const </B></TT> 
    242242<DD>Return const node if attached 
    243243<DL><DT><DD></DL><P> 
    244244<A NAME="getNode"></A> 
    245 <A NAME="DOC.2.12.20"></A> 
     245<A NAME="DOC.2.11.20"></A> 
    246246<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   osg::Node* getNode()</B></TT> 
    247247<DD>Return node if attached 
    248248<DL><DT><DD></DL><P> 
    249249<A NAME="setHomePosition"></A> 
    250 <A NAME="DOC.2.12.21"></A> 
     250<A NAME="DOC.2.11.21"></A> 
    251251<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setHomePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)</B></TT> 
    252252<DL><DT><DD></DL><P> 
    253253<A NAME="getHomePosition"></A> 
    254 <A NAME="DOC.2.12.22"></A> 
     254<A NAME="DOC.2.11.22"></A> 
    255255<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void getHomePosition(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up)</B></TT> 
    256256<DL><DT><DD></DL><P> 
    257257<A NAME="setAutoComputeHomePosition"></A> 
    258 <A NAME="DOC.2.12.23"></A> 
     258<A NAME="DOC.2.11.23"></A> 
    259259<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void setAutoComputeHomePosition(bool flag)</B></TT> 
    260260<DL><DT><DD></DL><P> 
    261261<A NAME="getAutoComputeHomePosition"></A> 
    262 <A NAME="DOC.2.12.24"></A> 
     262<A NAME="DOC.2.11.24"></A> 
    263263<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoComputeHomePosition() const </B></TT> 
    264264<DL><DT><DD></DL><P> 
    265265<A NAME="computeHomePosition"></A> 
    266 <A NAME="DOC.2.12.25"></A> 
     266<A NAME="DOC.2.11.25"></A> 
    267267<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void computeHomePosition()</B></TT> 
    268268<DL><DT><DD></DL><P> 
    269269<A NAME="home"></A> 
    270 <A NAME="DOC.2.12.26"></A> 
     270<A NAME="DOC.2.11.26"></A> 
    271271<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)</B></TT> 
    272272<DD> 
     
    275275<DL><DT><DD></DL><P> 
    276276<A NAME="init"></A> 
    277 <A NAME="DOC.2.12.27"></A> 
     277<A NAME="DOC.2.11.27"></A> 
    278278<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)</B></TT> 
    279279<DD> 
     
    282282<DL><DT><DD></DL><P> 
    283283<A NAME="handle"></A> 
    284 <A NAME="DOC.2.12.28"></A> 
     284<A NAME="DOC.2.11.28"></A> 
    285285<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT> 
    286286<DD>Handle events, return true if handled, false otherwise.  
    287287<DL><DT><DD></DL><P> 
    288288<A NAME="accept"></A> 
    289 <A NAME="DOC.2.12.29"></A> 
     289<A NAME="DOC.2.11.29"></A> 
    290290<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)</B></TT> 
    291291<DD>Handle visitations  
    292292<DL><DT><DD></DL><P> 
    293293<A NAME="MatrixManipulator"></A> 
    294 <A NAME="DOC.2.12.30"></A> 
     294<A NAME="DOC.2.11.30"></A> 
    295295<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MatrixManipulator()</B></TT> 
    296296<DL><DT><DD></DL><P> 
    297297<A NAME="~MatrixManipulator"></A> 
    298 <A NAME="DOC.2.12.31"></A> 
     298<A NAME="DOC.2.11.31"></A> 
    299299<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~MatrixManipulator()</B></TT> 
    300300<DL><DT><DD></DL><P> 
    301301<A NAME="_minimumDistance"></A> 
    302 <A NAME="DOC.2.12.32"></A> 
     302<A NAME="DOC.2.11.32"></A> 
    303303<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _minimumDistance</B></TT> 
    304304<DL><DT><DD></DL><P> 
    305305<A NAME="_autoComputeHomePosition"></A> 
    306 <A NAME="DOC.2.12.33"></A> 
     306<A NAME="DOC.2.11.33"></A> 
    307307<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _autoComputeHomePosition</B></TT> 
    308308<DL><DT><DD></DL><P> 
    309309<A NAME="_homeEye"></A> 
    310 <A NAME="DOC.2.12.34"></A> 
     310<A NAME="DOC.2.11.34"></A> 
    311311<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _homeEye</B></TT> 
    312312<DL><DT><DD></DL><P> 
    313313<A NAME="_homeCenter"></A> 
    314 <A NAME="DOC.2.12.35"></A> 
     314<A NAME="DOC.2.11.35"></A> 
    315315<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _homeCenter</B></TT> 
    316316<DL><DT><DD></DL><P> 
    317317<A NAME="_homeUp"></A> 
    318 <A NAME="DOC.2.12.36"></A> 
     318<A NAME="DOC.2.11.36"></A> 
    319319<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _homeUp</B></TT> 
    320320<DL><DT><DD></DL><P> 
    321321<A NAME="_coordinateFrameCallback"></A> 
    322 <A NAME="DOC.2.12.37"></A> 
     322<A NAME="DOC.2.11.37"></A> 
    323323<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt;  _coordinateFrameCallback</B></TT> 
    324324<DL><DT><DD></DL><P></DL> 
     
    329329<A HREF="TerrainManipulator.html">TerrainManipulator</A><BR> 
    330330<A HREF="KeySwitchMatrixManipulator.html">KeySwitchMatrixManipulator</A><BR> 
    331 <A HREF="HoverManipulator.html">HoverManipulator</A><BR> 
    332331<A HREF="FlightManipulator.html">FlightManipulator</A><BR> 
    333332<A HREF="DriveManipulator.html">DriveManipulator</A><BR>