- Timestamp:
- 08/24/04 12:58:51 (9 years ago)
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OpenSceneGraph/trunk/doc/doc++/osgGA/StateSetManipulator.html
r3244 r3315 24 24 <P><DL> 25 25 <DT><H3>Public Methods</H3><DD><DT> 26 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1 4.1">StateSetManipulator</A></B>()26 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.13.1">StateSetManipulator</A></B>() 27 27 <DT> 28 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.1 4.2">~StateSetManipulator</A></B>()28 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.13.2">~StateSetManipulator</A></B>() 29 29 <DT> 30 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.1 4.3">className</A></B>() const30 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.13.3">className</A></B>() const 31 31 <DT> 32 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1 4.4">setStateSet</A></B>(osg::StateSet*)32 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.4">setStateSet</A></B>(osg::StateSet*) 33 33 <DD><I>attach a geostate to the manipulator to be used for specifying view</I> 34 34 <DT> 35 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::StateSet* <B><A HREF="#DOC.2.1 4.5">getStateSet</A></B>()35 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::StateSet* <B><A HREF="#DOC.2.13.5">getStateSet</A></B>() 36 36 <DD><I>get the attached a geostate</I> 37 37 <DT> 38 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::StateSet* <B><A HREF="#DOC.2.1 4.6">getStateSet</A></B>() const38 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::StateSet* <B><A HREF="#DOC.2.13.6">getStateSet</A></B>() const 39 39 <DD><I>get the attached a geostate</I> 40 40 <DT> 41 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.1 4.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)41 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.13.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us) 42 42 <DD><I>Handle events, return true if handled, false otherwise</I> 43 43 <DT> 44 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1 4.8">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&)44 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.8">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&) 45 45 <DD><I>Handle visitations </I> 46 46 <DT> 47 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1 4.9">getUsage</A></B>(osg::ApplicationUsage& usage) const47 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.9">getUsage</A></B>(osg::ApplicationUsage& usage) const 48 48 <DD><I>Get the keyboard and mouse usage of this manipulator</I> 49 49 </DL></P> … … 51 51 <P><DL> 52 52 <DT><H3>Protected Fields</H3><DD><DT> 53 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.1 4.10">_drawState</A></B>53 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.13.10">_drawState</A></B> 54 54 <DT> 55 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1 4.11">_backface</A></B>55 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.11">_backface</A></B> 56 56 <DT> 57 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1 4.12">_lighting</A></B>57 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.12">_lighting</A></B> 58 58 <DT> 59 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1 4.13">_texture</A></B>59 <IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.13">_texture</A></B> 60 60 </DL></P> 61 61 … … 81 81 82 82 <A NAME="StateSetManipulator"></A> 83 <A NAME="DOC.2.1 4.1"></A>83 <A NAME="DOC.2.13.1"></A> 84 84 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSetManipulator()</B></TT> 85 85 <DL><DT><DD></DL><P> 86 86 <A NAME="~StateSetManipulator"></A> 87 <A NAME="DOC.2.1 4.2"></A>87 <A NAME="DOC.2.13.2"></A> 88 88 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSetManipulator()</B></TT> 89 89 <DL><DT><DD></DL><P> 90 90 <A NAME="className"></A> 91 <A NAME="DOC.2.1 4.3"></A>91 <A NAME="DOC.2.13.3"></A> 92 92 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT> 93 93 <DL><DT><DD></DL><P> 94 94 <A NAME="setStateSet"></A> 95 <A NAME="DOC.2.1 4.4"></A>95 <A NAME="DOC.2.13.4"></A> 96 96 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSet(osg::StateSet*)</B></TT> 97 97 <DD>attach a geostate to the manipulator to be used for specifying view 98 98 <DL><DT><DD></DL><P> 99 99 <A NAME="getStateSet"></A> 100 <A NAME="DOC.2.1 4.5"></A>100 <A NAME="DOC.2.13.5"></A> 101 101 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::StateSet* getStateSet()</B></TT> 102 102 <DD>get the attached a geostate 103 103 <DL><DT><DD></DL><P> 104 104 <A NAME="getStateSet"></A> 105 <A NAME="DOC.2.1 4.6"></A>105 <A NAME="DOC.2.13.6"></A> 106 106 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::StateSet* getStateSet() const </B></TT> 107 107 <DD>get the attached a geostate 108 108 <DL><DT><DD></DL><P> 109 109 <A NAME="handle"></A> 110 <A NAME="DOC.2.1 4.7"></A>110 <A NAME="DOC.2.13.7"></A> 111 111 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT> 112 112 <DD>Handle events, return true if handled, false otherwise 113 113 <DL><DT><DD></DL><P> 114 114 <A NAME="accept"></A> 115 <A NAME="DOC.2.1 4.8"></A>115 <A NAME="DOC.2.13.8"></A> 116 116 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&)</B></TT> 117 117 <DD>Handle visitations 118 118 <DL><DT><DD></DL><P> 119 119 <A NAME="getUsage"></A> 120 <A NAME="DOC.2.1 4.9"></A>120 <A NAME="DOC.2.13.9"></A> 121 121 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage& usage) const </B></TT> 122 122 <DD>Get the keyboard and mouse usage of this manipulator 123 123 <DL><DT><DD></DL><P> 124 124 <A NAME="_drawState"></A> 125 <A NAME="DOC.2.1 4.10"></A>125 <A NAME="DOC.2.13.10"></A> 126 126 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::StateSet> _drawState</B></TT> 127 127 <DL><DT><DD></DL><P> 128 128 <A NAME="_backface"></A> 129 <A NAME="DOC.2.1 4.11"></A>129 <A NAME="DOC.2.13.11"></A> 130 130 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _backface</B></TT> 131 131 <DL><DT><DD></DL><P> 132 132 <A NAME="_lighting"></A> 133 <A NAME="DOC.2.1 4.12"></A>133 <A NAME="DOC.2.13.12"></A> 134 134 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _lighting</B></TT> 135 135 <DL><DT><DD></DL><P> 136 136 <A NAME="_texture"></A> 137 <A NAME="DOC.2.1 4.13"></A>137 <A NAME="DOC.2.13.13"></A> 138 138 <DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _texture</B></TT> 139 139 <DL><DT><DD></DL><P></DL>
