Index: /OpenSceneGraph/trunk/include/osgUtil/TangentSpaceGenerator
===================================================================
--- /OpenSceneGraph/trunk/include/osgUtil/TangentSpaceGenerator (revision 3432)
+++ /OpenSceneGraph/trunk/include/osgUtil/TangentSpaceGenerator (revision 3526)
@@ -25,45 +25,45 @@
 {
 
-    /**
-     This class generates three arrays containing tangent-space basis vectors. It takes
-     a texture-mapped Geometry object as input, traverses its primitive sets and computes
-     Tangent, Normal and Binormal vectors for each vertex, storing them into arrays.
-     The resulting arrays can be used as vertex program varying (per-vertex) parameters,
-     enabling advanced effects like bump-mapping.
-     To use this class, simply call the generate() method specifying the Geometry object
-     you want to process and the texture unit that contains UV mapping for the normal map;
-     then you can retrieve the TBN arrays by calling getTangentArray(), getNormalArray()
-     and getBinormalArray() methods.
-     */
-    class OSGUTIL_EXPORT TangentSpaceGenerator: public osg::Referenced {
-    public:
-        TangentSpaceGenerator();
-        TangentSpaceGenerator(const TangentSpaceGenerator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
+/**
+ The TangentSpaceGenerator class generates three arrays containing tangent-space basis vectors.
+ It takes a texture-mapped Geometry object as input, traverses its primitive sets and computes
+ Tangent, Normal and Binormal vectors for each vertex, storing them into arrays.
+ The resulting arrays can be used as vertex program varying (per-vertex) parameters,
+ enabling advanced effects like bump-mapping.
+ To use this class, simply call the generate() method specifying the Geometry object
+ you want to process and the texture unit that contains UV mapping for the normal map;
+ then you can retrieve the TBN arrays by calling getTangentArray(), getNormalArray()
+ and getBinormalArray() methods.
+ */
+class OSGUTIL_EXPORT TangentSpaceGenerator: public osg::Referenced {
+public:
+    TangentSpaceGenerator();
+    TangentSpaceGenerator(const TangentSpaceGenerator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
 
-        void generate(osg::Geometry *geo, int normal_map_tex_unit = 0);
+    void generate(osg::Geometry *geo, int normal_map_tex_unit = 0);
 
-        inline osg::Vec4Array *getTangentArray()               { return T_.get(); }
-        inline const osg::Vec4Array *getTangentArray() const   { return T_.get(); }
-        inline void setTangentArray(osg::Vec4Array *array)     { T_ = array; }
+    inline osg::Vec4Array *getTangentArray()               { return T_.get(); }
+    inline const osg::Vec4Array *getTangentArray() const   { return T_.get(); }
+    inline void setTangentArray(osg::Vec4Array *array)     { T_ = array; }
 
-        inline osg::Vec4Array *getNormalArray()                { return N_.get(); }
-        inline const osg::Vec4Array *getNormalArray() const    { return N_.get(); }
-        inline void setNormalArray(osg::Vec4Array *array)      { N_ = array; }
+    inline osg::Vec4Array *getNormalArray()                { return N_.get(); }
+    inline const osg::Vec4Array *getNormalArray() const    { return N_.get(); }
+    inline void setNormalArray(osg::Vec4Array *array)      { N_ = array; }
 
-        inline osg::Vec4Array *getBinormalArray()              { return B_.get(); }
-        inline const osg::Vec4Array *getBinormalArray() const  { return B_.get(); }
-        inline void setBinormalArray(osg::Vec4Array *array)    { B_ = array; }
+    inline osg::Vec4Array *getBinormalArray()              { return B_.get(); }
+    inline const osg::Vec4Array *getBinormalArray() const  { return B_.get(); }
+    inline void setBinormalArray(osg::Vec4Array *array)    { B_ = array; }
 
-    protected:
-        virtual ~TangentSpaceGenerator() {}
-        TangentSpaceGenerator &operator=(const TangentSpaceGenerator &) { return *this; }
+protected:
+    virtual ~TangentSpaceGenerator() {}
+    TangentSpaceGenerator &operator=(const TangentSpaceGenerator &) { return *this; }
 
-        void compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC);
+    void compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *nx, const osg::Array *tx, int iA, int iB, int iC);
 
-    private:
-        osg::ref_ptr<osg::Vec4Array> T_;
-        osg::ref_ptr<osg::Vec4Array> B_;
-        osg::ref_ptr<osg::Vec4Array> N_;
-    };
+private:
+    osg::ref_ptr<osg::Vec4Array> T_;
+    osg::ref_ptr<osg::Vec4Array> B_;
+    osg::ref_ptr<osg::Vec4Array> N_;
+};
 
 }
Index: /OpenSceneGraph/trunk/include/osgUtil/Version
===================================================================
--- /OpenSceneGraph/trunk/include/osgUtil/Version (revision 1529)
+++ /OpenSceneGraph/trunk/include/osgUtil/Version (revision 3526)
@@ -21,6 +21,6 @@
 
 /**
- * getVersion_osgUtil() returns the library version number.
- * Numbering convention : osg_src-0.8-31 will return 0.8.31 from getVersion_osgUtil.
+ * osgUtilGetVersion() returns the library version number.
+ * Numbering convention : osg_src-0.8-31 will return 0.8.31 from osgUtilGetVersion.
  *
  * This C function can be also used to check for the existence of the OpenSceneGraph
@@ -39,6 +39,6 @@
 
 /**
- * getLibraryName_osgUtil() returns the library name in human friendly form.
-*/
+ * osgUtilGetLibraryName() returns the library name in human friendly form.
+ */
 extern OSGUTIL_EXPORT const char* osgUtilGetLibraryName();
 
Index: /OpenSceneGraph/trunk/include/osgUtil/TransformAttributeFunctor
===================================================================
--- /OpenSceneGraph/trunk/include/osgUtil/TransformAttributeFunctor (revision 1984)
+++ /OpenSceneGraph/trunk/include/osgUtil/TransformAttributeFunctor (revision 3526)
@@ -28,10 +28,10 @@
     public:
     
-        /** construct a functor to transform a drawable's vertex and normal attributes by specified matrix.*/
+        /** Construct a functor to transform a drawable's vertex and normal attributes by specified matrix.*/
         TransformAttributeFunctor(const osg::Matrix& m);
             
         virtual ~TransformAttributeFunctor();
 
-        /** do the work of transforming vertex and normal attributes. */
+        /** Do the work of transforming vertex and normal attributes. */
         virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin);
 
Index: /OpenSceneGraph/trunk/include/osgUtil/TriStripVisitor
===================================================================
--- /OpenSceneGraph/trunk/include/osgUtil/TriStripVisitor (revision 3432)
+++ /OpenSceneGraph/trunk/include/osgUtil/TriStripVisitor (revision 3526)
@@ -26,5 +26,5 @@
 
 /** A tri stripping visitor for converting Geometry surface primitives into tri strips.
-  * The current implemention is based up Tanguy Fautre's triangulation code.
+  * The current implemention is based upon Tanguy Fautre's triangulation code.
   */
 class OSGUTIL_EXPORT TriStripVisitor : public osg::NodeVisitor
@@ -46,8 +46,8 @@
         void stripify(osg::Geometry& drawable);
 
-        /** Stripfy the accumulated list of Geometry drawables.*/
+        /** Stripify (make into strips of tria or quads) the accumulated list of Geometry drawables.*/
         void stripify();
 
-        /// accumulate the Geometry drawables to stripify
+        /// Accumulate the Geometry drawables to make into strips.
         virtual void apply(osg::Geode& geode);
 
Index: /OpenSceneGraph/trunk/include/osgUtil/UpdateVisitor
===================================================================
--- /OpenSceneGraph/trunk/include/osgUtil/UpdateVisitor (revision 3432)
+++ /OpenSceneGraph/trunk/include/osgUtil/UpdateVisitor (revision 3526)
@@ -33,5 +33,5 @@
 /**
  * Basic UpdateVisitor implementation for animating a scene.
- * This visitor traverses the scene graph, call each nodes appCallback if
+ * This visitor traverses the scene graph, calling each nodes appCallback if
  * it exists. 
  */
@@ -45,4 +45,5 @@
         virtual void reset();
 
+    /** During traversal each type of node calls its callbacks and its children traversed. */
         virtual void apply(osg::Node& node)         { handle_callbacks_and_traverse(node); }
         
@@ -63,8 +64,8 @@
     protected:
 
-//         /** prevent unwanted copy construction.*/
+//         /** Prevent unwanted copy construction.*/
 //         UpdateVisitor(const UpdateVisitor&):osg::NodeVisitor() {}
 
-        /** prevent unwanted copy operator.*/
+        /** Prevent unwanted copy operator.*/
         UpdateVisitor& operator = (const UpdateVisitor&) { return *this; }
         
@@ -80,5 +81,6 @@
             osg::NodeCallback* callback = node.getUpdateCallback();
             if (callback) (*callback)(&node,this);
-            /*else if (node.getNumChildrenRequiringUpdateTraversal()>0)*/ traverseGeode(node);
+            /*else if (node.getNumChildrenRequiringUpdateTraversal()>0)*/ 
+            traverseGeode(node);
         }
         
@@ -87,5 +89,5 @@
             traverse((osg::Node&)geode);
             
-            // call the app callbacks on the drawables.
+            // Call the app callbacks on the drawables.
             for(unsigned int i=0;i<geode.getNumDrawables();++i)
             {
