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Timestamp:
04/29/05 11:47:57 (10 years ago)
Author:
robert
Message:

Moved osgParticle across to standard OSG coding style.

Files:
1 modified

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  • OpenSceneGraph/trunk/examples/osgparticleeffects/osgparticleeffects.cpp

    r3955 r4121  
    328328                if (numGroupsFound==parents.size() && numGroupsFound==1 && insertGroup) 
    329329                { 
    330                     osg::notify(osg::NOTICE)<<"PickHandler::pick(,) hit node's parent is a single osg::Group so we can simple the insert the particle effects group here."<<std::endl; 
     330                    osg::notify(osg::INFO)<<"PickHandler::pick(,) hit node's parent is a single osg::Group so we can simple the insert the particle effects group here."<<std::endl; 
    331331 
    332332                    // just reuse the existing group. 
     
    335335                else 
    336336                {             
    337                     osg::notify(osg::NOTICE)<<"PickHandler::pick(,) hit node doesn't have an appropriate osg::Group node to insert particle effects into, inserting a new osg::Group."<<std::endl; 
     337                    osg::notify(osg::INFO)<<"PickHandler::pick(,) hit node doesn't have an appropriate osg::Group node to insert particle effects into, inserting a new osg::Group."<<std::endl; 
    338338                    insertGroup = new osg::Group; 
    339339                    for(osg::Node::ParentList::iterator itr=parents.begin(); 
     
    361361            { 
    362362                // when we don't have moving models we can simple insert the particle effect into the root of the scene graph 
    363                 osg::notify(osg::NOTICE)<<"PickHandler::pick(,) adding particle effects to root node."<<std::endl; 
     363                osg::notify(osg::INFO)<<"PickHandler::pick(,) adding particle effects to root node."<<std::endl; 
    364364                root->addChild(effectsGroup); 
    365365            }