- Timestamp:
- 04/29/05 11:47:57 (8 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgparticleeffects/osgparticleeffects.cpp
r3955 r4121 328 328 if (numGroupsFound==parents.size() && numGroupsFound==1 && insertGroup) 329 329 { 330 osg::notify(osg:: NOTICE)<<"PickHandler::pick(,) hit node's parent is a single osg::Group so we can simple the insert the particle effects group here."<<std::endl;330 osg::notify(osg::INFO)<<"PickHandler::pick(,) hit node's parent is a single osg::Group so we can simple the insert the particle effects group here."<<std::endl; 331 331 332 332 // just reuse the existing group. … … 335 335 else 336 336 { 337 osg::notify(osg:: NOTICE)<<"PickHandler::pick(,) hit node doesn't have an appropriate osg::Group node to insert particle effects into, inserting a new osg::Group."<<std::endl;337 osg::notify(osg::INFO)<<"PickHandler::pick(,) hit node doesn't have an appropriate osg::Group node to insert particle effects into, inserting a new osg::Group."<<std::endl; 338 338 insertGroup = new osg::Group; 339 339 for(osg::Node::ParentList::iterator itr=parents.begin(); … … 361 361 { 362 362 // when we don't have moving models we can simple insert the particle effect into the root of the scene graph 363 osg::notify(osg:: NOTICE)<<"PickHandler::pick(,) adding particle effects to root node."<<std::endl;363 osg::notify(osg::INFO)<<"PickHandler::pick(,) adding particle effects to root node."<<std::endl; 364 364 root->addChild(effectsGroup); 365 365 }
