- Timestamp:
- 06/22/05 13:26:56 (8 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgparametric/osgparametric.cpp
r4349 r4352 27 27 "\n" 28 28 " gl_TexCoord[0] = gl_Vertex; \n" 29 " gl_Vertex.z = gl_Vertex.x*coeff[0] + gl_Vertex.x*gl_Vertex.x* coeff[1] + \n" 30 " gl_Vertex.y*coeff[2] + gl_Vertex.y*gl_Vertex.y* coeff[3]; \n" 31 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" 29 " vec4 vert = gl_Vertex; \n" 30 " vert.z = gl_Vertex.x*coeff[0] + gl_Vertex.x*gl_Vertex.x* coeff[1] + \n" 31 " gl_Vertex.y*coeff[2] + gl_Vertex.y*gl_Vertex.y* coeff[3]; \n" 32 " gl_Position = gl_ModelViewProjectionMatrix * vert;\n" 32 33 "}\n"; 33 34 … … 56 57 "\n" 57 58 " gl_TexCoord[0] = gl_Vertex; \n" 58 " gl_Vertex.z = texture2D( vertexTexture, gl_TexCoord[0].xy).x*0.0001; \n" 59 " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" 59 " vec4 vert = gl_Vertex; \n" 60 " vert.z = texture2D( vertexTexture, gl_TexCoord[0].xy).x*0.0001; \n" 61 " gl_Position = gl_ModelViewProjectionMatrix * vert;\n" 60 62 "}\n"; 61 63
