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Timestamp:
07/15/05 10:31:02 (9 years ago)
Author:
robert
Message:

Cleaned up osghud and osgprerender examples

Files:
1 modified

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  • OpenSceneGraph/trunk/examples/osghud/osghud.cpp

    r4332 r4386  
    137137    } 
    138138 
    139 #if 1 
    140  
    141139    osg::CameraNode* camera = new osg::CameraNode; 
    142140 
     
    157155     
    158156    return camera; 
    159  
    160 #else 
    161  
    162 #if 0 
    163     // to ensure the hud appears on top we can either use osg::Depth to force the  
    164     // depth fragments to be placed at the front of the screen. 
    165     stateset->setAttribute(new osg::Depth(osg::Depth::LESS,0.0,0.0001)); 
    166 #else 
    167     // or disable depth test, and make sure that the hud is drawn after everything  
    168     // else so that it always appears ontop. 
    169     stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); 
    170     stateset->setRenderBinDetails(11,"RenderBin"); 
    171 #endif 
    172  
    173  
    174  
    175     // create the hud. 
    176     osg::MatrixTransform* modelview_abs = new osg::MatrixTransform; 
    177     modelview_abs->setReferenceFrame(osg::Transform::ABSOLUTE_RF); 
    178     modelview_abs->setMatrix(osg::Matrix::identity()); 
    179     modelview_abs->addChild(geode); 
    180  
    181     osg::Projection* projection = new osg::Projection; 
    182     projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); 
    183     projection->addChild(modelview_abs); 
    184  
    185     return projection; 
    186 #endif 
    187157 
    188158}