- Timestamp:
- 09/26/05 13:24:14 (8 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgspheresegment/osgspheresegment.cpp
r4525 r4539 175 175 176 176 geom->setVertexArray(vertices); 177 178 osg::Vec4ubArray& color = *(new osg::Vec4ubArray(1)); 179 color[0].set(0,0,0,255); 180 geom->setColorArray(&color); 181 geom->setColorBinding(osg::Geometry::BIND_OVERALL); 182 177 183 geom->addPrimitiveSet(new osg::DrawArrays(GL_LINES,0,vertices->getNumElements())); 184 185 geom->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); 178 186 179 187 osg::Geode* geode = new osg::Geode; … … 366 374 367 375 osgSim::OverlayNode* overlayNode = new osgSim::OverlayNode; 376 377 overlayNode->getOrCreateStateSet()->setTextureAttribute(1, new osg::TexEnv(osg::TexEnv::DECAL)); 368 378 369 379 const osg::BoundingSphere& bs = terrainGeode->getBound();
