- Timestamp:
- 10/12/05 20:42:36 (8 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgparticleeffects/osgparticleeffects.cpp
r4459 r4584 17 17 #include <osgParticle/ExplosionDebrisEffect> 18 18 #include <osgParticle/SmokeEffect> 19 #include <osgParticle/SmokeTrailEffect> 19 20 #include <osgParticle/FireEffect> 20 21 … … 277 278 osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect(position, scale, intensity); 278 279 osgParticle::ExplosionDebrisEffect* explosionDebri = new osgParticle::ExplosionDebrisEffect(position, scale, intensity); 279 osgParticle::ParticleEffect* smoke = new osgParticle::SmokeEffect(position, scale, intensity);280 280 osgParticle::FireEffect* fire = new osgParticle::FireEffect(position, scale, intensity); 281 osgParticle::ParticleEffect* smoke = 0; 282 if (handleMovingModels) 283 smoke = new osgParticle::SmokeTrailEffect(position, scale, intensity); 284 else 285 smoke = new osgParticle::SmokeEffect(position, scale, intensity); 281 286 282 287 explosion->setWind(wind);
