- Timestamp:
- 11/17/05 21:22:55 (8 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgparticleeffects/osgparticleeffects.cpp
r4584 r4805 151 151 if (image) 152 152 { 153 osg::Texture2D* texture = new osg::Texture2D;154 texture->setImage(image);155 stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);153 osg::Texture2D* texture = new osg::Texture2D; 154 texture->setImage(image); 155 stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON); 156 156 } 157 157 … … 169 169 for(unsigned int r=0;r<39;++r) 170 170 { 171 for(unsigned int c=0;c<38;++c)172 {173 grid->setHeight(c,r,z_scale*vertex[r+c*39][2]);174 }171 for(unsigned int c=0;c<38;++c) 172 { 173 grid->setHeight(c,r,z_scale*vertex[r+c*39][2]); 174 } 175 175 } 176 176 terrainGeode->addDrawable(new osg::ShapeDrawable(grid));
