- Timestamp:
- 11/24/05 11:28:09 (8 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgshaderterrain/osgshaderterrain.cpp
r4627 r4837 534 534 terrainTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); 535 535 terrainTexture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); 536 //terrainTexture->setResizeNonPowerOfTwoHint(true);536 terrainTexture->setResizeNonPowerOfTwoHint(false); 537 537 stateset->setTextureAttributeAndModes(0,terrainTexture,osg::StateAttribute::ON); 538 538 … … 670 670 671 671 std::cout<<"done."<<std::endl; 672 672 673 #if 0 673 674 std::cout<<"Creating tree locations...";std::cout.flush(); … … 687 688 tex->setWrap( osg::Texture2D::WRAP_T, osg::Texture2D::CLAMP ); 688 689 tex->setImage(osgDB::readImageFile("Images/tree0.rgba")); 690 tex->setResizeNonPowerOfTwoHint(false); 689 691 690 692 osg::StateSet *dstate = new osg::StateSet;
