| | 134 | case(osgGA::GUIEventAdapter::MOVE): |
| | 135 | case(osgGA::GUIEventAdapter::PUSH): |
| | 136 | case(osgGA::GUIEventAdapter::RELEASE): |
| | 137 | { |
| | 138 | osgProducer::Viewer* viewer = dynamic_cast<osgProducer::Viewer*>(&aa); |
| | 139 | osgUtil::IntersectVisitor::HitList hlist; |
| | 140 | if (viewer->computeIntersections(ea.getX(),ea.getY(), nv->getNodePath().back(), hlist)) |
| | 141 | { |
| | 142 | if (!hlist.empty()) |
| | 143 | { |
| | 144 | // use the nearest intersection |
| | 145 | osgUtil::Hit& hit = hlist.front(); |
| | 146 | osg::Drawable* drawable = hit.getDrawable(); |
| | 147 | osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0; |
| | 148 | osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0; |
| | 149 | |
| | 150 | if (vertices) |
| | 151 | { |
| | 152 | // get the vertex indices. |
| | 153 | const osgUtil::Hit::VecIndexList& vil = hit.getVecIndexList(); |
| | 154 | |
| | 155 | if (vil.size()==3) |
| | 156 | { |
| | 157 | |
| | 158 | int i1 = vil[0]; |
| | 159 | int i2 = vil[1]; |
| | 160 | int i3 = vil[2]; |
| | 161 | osg::Vec3 v1 = (*vertices)[i1]; |
| | 162 | osg::Vec3 v2 = (*vertices)[i2]; |
| | 163 | osg::Vec3 v3 = (*vertices)[i3]; |
| | 164 | osg::Vec3 v = hit.getLocalIntersectPoint(); |
| | 165 | osg::Vec3 p1 = hit.getLocalLineSegment()->start(); |
| | 166 | osg::Vec3 p2 = hit.getLocalLineSegment()->end(); |
| | 167 | |
| | 168 | osg::Vec3 p12 = p1-p2; |
| | 169 | osg::Vec3 v13 = v1-v3; |
| | 170 | osg::Vec3 v23 = v2-v3; |
| | 171 | osg::Vec3 p1v3 = p1-v3; |
| | 172 | |
| | 173 | osg::Matrix matrix(p12.x(), v13.x(), v23.x(), 0.0, |
| | 174 | p12.y(), v13.y(), v23.y(), 0.0, |
| | 175 | p12.z(), v13.z(), v23.z(), 0.0, |
| | 176 | 0.0, 0.0, 0.0, 1.0); |
| | 177 | |
| | 178 | osg::Matrix inverse; |
| | 179 | inverse.invert(matrix); |
| | 180 | |
| | 181 | osg::Vec3 ratio = inverse*p1v3; |
| | 182 | |
| | 183 | // extract the baricentric coordinates. |
| | 184 | float r1 = ratio.y(); |
| | 185 | float r2 = ratio.z(); |
| | 186 | float r3 = 1.0f-r1-r2; |
| | 187 | |
| | 188 | osg::Array* texcoords = (geometry->getNumTexCoordArrays()>0) ? geometry->getTexCoordArray(0) : 0; |
| | 189 | osg::Vec2Array* texcoords_Vec2Array = dynamic_cast<osg::Vec2Array*>(texcoords); |
| | 190 | if (texcoords_Vec2Array) |
| | 191 | { |
| | 192 | // we have tex coord array so now we can compute the final tex coord at the point of intersection. |
| | 193 | osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1]; |
| | 194 | osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2]; |
| | 195 | osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3]; |
| | 196 | osg::Vec2 tc = tc1*r1 + tc2*r2 + tc3*r3; |
| | 197 | |
| | 198 | osg::notify(osg::NOTICE)<<"We hit tex coords "<<tc<<std::endl; |
| | 199 | |
| | 200 | } |
| | 201 | |
| | 202 | |
| | 203 | } |
| | 204 | else |
| | 205 | { |
| | 206 | osg::notify(osg::NOTICE)<<"Hit but insufficient indices to work with"; |
| | 207 | } |
| | 208 | |
| | 209 | } |
| | 210 | |
| | 211 | } |
| | 212 | } |
| | 213 | else |
| | 214 | { |
| | 215 | osg::notify(osg::NOTICE)<<"No hit"<<std::endl; |
| | 216 | } |
| | 217 | break; |
| | 218 | } |