| 90 | | } |
| 91 | | |
| 92 | | |
| 93 | | #else |
| 94 | | |
| 95 | | |
| 96 | | ////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 97 | | // |
| 98 | | // ORIGINAL osgcamera example code. |
| 99 | | |
| 100 | | //////////////////////////////////////////////////////////////////////////////// |
| 101 | | // |
| 102 | | // |
| 103 | | // **************** THIS IS AN EXPERIMENTAL IMPLEMENTATION *************** |
| 104 | | // ************************** PLEASE DO NOT COPY ************************ |
| 105 | | // |
| 106 | | // |
| 107 | | /////////////////////////////////////////////////////////////////////////////// |
| 108 | | |
| 109 | | |
| 110 | | // Compile operation, that compile OpenGL objects. |
| 111 | | struct CompileOperation : public osg::GraphicsThread::Operation |
| 112 | | { |
| 113 | | CompileOperation(osg::Node* scene): |
| 114 | | osg::GraphicsThread::Operation("Compile",false), |
| 115 | | _scene(scene) |
| 116 | | { |
| 117 | | } |
| 118 | | |
| 119 | | virtual void operator () (osg::GraphicsContext* context) |
| 120 | | { |
| 121 | | std::cout<<"Compile"<<std::endl; |
| 122 | | |
| 123 | | osgUtil::GLObjectsVisitor compileVisitor; |
| 124 | | compileVisitor.setState(context->getState()); |
| 125 | | |
| 126 | | // do the compile traversal |
| 127 | | _scene->accept(compileVisitor); |
| 128 | | } |
| 129 | | |
| 130 | | osg::ref_ptr<osg::Node> _scene; |
| 131 | | }; |
| 132 | | |
| 133 | | // Cull operation, that does a cull on the scene graph. |
| 134 | | struct CullOperation : public osg::GraphicsThread::Operation |
| 135 | | { |
| 136 | | CullOperation(osgUtil::SceneView* sceneView): |
| 137 | | osg::GraphicsThread::Operation("Cull",true), |
| 138 | | _sceneView(sceneView) |
| 139 | | { |
| 140 | | } |
| 141 | | |
| 142 | | virtual void operator () (osg::GraphicsContext* context) |
| 143 | | { |
| 144 | | _sceneView->setState(context->getState()); |
| 145 | | _sceneView->cull(); |
| 146 | | } |
| 147 | | |
| 148 | | osg::ref_ptr<osgUtil::SceneView> _sceneView; |
| 149 | | }; |
| 150 | | |
| 151 | | // Draw operation, that does a draw on the scene graph. |
| 152 | | struct DrawOperation : public osg::GraphicsThread::Operation |
| 153 | | { |
| 154 | | DrawOperation(osgUtil::SceneView* sceneView): |
| 155 | | osg::GraphicsThread::Operation("Draw",true), |
| 156 | | _sceneView(sceneView) |
| 157 | | { |
| 158 | | } |
| 159 | | |
| 160 | | virtual void operator () (osg::GraphicsContext*) |
| 161 | | { |
| 162 | | _sceneView->draw(); |
| 163 | | } |
| 164 | | |
| 165 | | osg::ref_ptr<osgUtil::SceneView> _sceneView; |
| 166 | | }; |
| 167 | | |
| 168 | | struct CleanUpOperation : public osg::GraphicsThread::Operation |
| 169 | | { |
| 170 | | CleanUpOperation(osgUtil::SceneView* sceneView): |
| 171 | | osg::GraphicsThread::Operation("CleanUp",false), |
| 172 | | _sceneView(sceneView) |
| 173 | | { |
| 174 | | } |
| 175 | | |
| 176 | | virtual void operator () (osg::GraphicsContext*) |
| 177 | | { |
| 178 | | _sceneView->releaseAllGLObjects(); |
| 179 | | _sceneView->flushAllDeletedGLObjects(); |
| 180 | | } |
| 181 | | |
| 182 | | osg::ref_ptr<osgUtil::SceneView> _sceneView; |
| 183 | | }; |
| 184 | | |
| 185 | | // main does the following steps to create a multi-thread, multiple camera/graphics context view of a scene graph. |
| 186 | | // |
| 187 | | // 1) load the scene graph |
| 188 | | // |
| 189 | | // 2) create a list of camera, each with their own graphis context, with a graphics thread for each context. |
| 190 | | // |
| 191 | | // 3) set up the graphic threads so that the do an initial compile OpenGL objects operation, this is done once, and then this compile op is disgarded |
| 192 | | // |
| 193 | | // 4) set up the graphics thread so that it has all the graphics ops required for the main loop, these ops are: |
| 194 | | // 4.a) frame begin barrair, syncronizes all the waiting graphic threads so they don't run while update is occuring |
| 195 | | // 4.b) frame operation - the cull and draw for each camera |
| 196 | | // 4.c) frame end barrier, releases the update thread once all graphic threads have dispatched all their OpenGL commands |
| 197 | | // 4.d) pre swap barrier, barrier which ensures that all graphics threads have sent their data down to the gfx card. |
| 198 | | // 4.e) swap buffers, do the swap buffers on all the graphics contexts. |
| 199 | | // |
| 200 | | // 5. The main loop: |
| 201 | | // 5.a) update |
| 202 | | // 5.b) join the frame begin barrrier, releasing all the graphics threads to do their stuff |
| 203 | | // 5.c) block on the frame end barrier, waiting till all the graphics threads have done their cull/draws. |
| 204 | | // 5.d) check to see if any of the windows has been closed. |
| 205 | | // |
| 206 | | int main( int argc, char **argv ) |
| 207 | | { |
| 208 | | osg::Referenced::setThreadSafeReferenceCounting(true); |
| 209 | | |
| 210 | | // use an ArgumentParser object to manage the program arguments. |
| 211 | | osg::ArgumentParser arguments(&argc,argv); |
| 212 | | |
| 213 | | std::string windowingLibrary("osgProducer"); |
| 214 | | while (arguments.read("--windowing",windowingLibrary)) {} |
| 215 | | |
| 216 | | // load the osgProducer library manually. |
| 217 | | osg::ref_ptr<osgDB::DynamicLibrary> windowingLib = |
| 218 | | osgDB::DynamicLibrary::loadLibrary(osgDB::Registry::instance()->createLibraryNameForNodeKit(windowingLibrary)); |
| 219 | | |
| 220 | | |
| 221 | | if (!windowingLib) |
| 222 | | { |
| 223 | | std::cout<<"Error: failed to loading windowing library: "<<windowingLibrary<<std::endl; |
| 224 | | } |
| 225 | | |
| 226 | | osg::GraphicsContext::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); |
| 227 | | if (!wsi) |
| 228 | | { |
| 229 | | std::cout<<"No WindowSystemInterface available, cannot create windows."<<std::endl; |
| 230 | | return 1; |
| 231 | | } |
| 232 | | |
| 233 | | |
| 234 | | osg::ref_ptr<osgViewer::View> view = new osgViewer::View; |
| 235 | | view->setUpViewAcrossAllScreens(); |
| 236 | | |
| 237 | | |
| 238 | | |
| 239 | | |
| 240 | | unsigned int numScreens = wsi->getNumScreens(); |
| 241 | | |
| 242 | | unsigned int numberCameras = numScreens; |
| 243 | | while (arguments.read("--cameras",numberCameras)) {} |
| 244 | | |
| 245 | | unsigned int xpos = 0; |
| 246 | | unsigned int ypos = 400; |
| 247 | | unsigned int width = 400; |
| 248 | | unsigned int height = 400; |
| 249 | | |
| 250 | | while (arguments.read("--xpos",xpos)) {} |
| 251 | | while (arguments.read("--ypos",ypos)) {} |
| 252 | | while (arguments.read("--height",height)) {} |
| 253 | | while (arguments.read("--width",width)) {} |
| 254 | | |
| 255 | | unsigned int maxNumFrames = 1000; |
| 256 | | while (arguments.read("--max-num-frames",maxNumFrames)) {} |
| 257 | | |
| 258 | | // load the scene. |
| 259 | | osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); |
| 260 | | if (!loadedModel) |
| 261 | | { |
| 262 | | std::cout << argv[0] <<": No data loaded." << std::endl; |
| 263 | | return 1; |
| 264 | | } |
| 265 | | |
| 266 | | |
| 267 | | // set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly |
| 268 | | osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp; |
| 269 | | |
| 270 | | unsigned int frameNum = 0; |
| 271 | | |
| 272 | | osgUtil::UpdateVisitor updateVisitor; |
| 273 | | updateVisitor.setFrameStamp(frameStamp.get()); |
| 274 | | |
| 275 | | typedef std::list< osg::ref_ptr<osg::Camera> > CameraList; |
| 276 | | typedef std::set< osg::GraphicsContext* > GraphicsContextSet; |
| 277 | | |
| 278 | | CameraList cameraList; |
| 279 | | GraphicsContextSet graphicsContextSet; |
| 280 | | |
| 281 | | |
| 282 | | |
| 283 | | // create the cameras, graphic contexts and graphic threads. |
| 284 | | bool shareContexts = false; |
| 285 | | osg::GraphicsContext* previousContext = 0; |
| 286 | | for(unsigned int i=0; i< numberCameras; ++i) |
| 287 | | { |
| 288 | | osg::ref_ptr<osg::Camera> camera = new osg::Camera; |
| 289 | | camera->addChild(loadedModel.get()); |
| 290 | | |
| 291 | | osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; |
| 292 | | traits->_windowName = "osgcamera"; |
| 293 | | traits->_screenNum = i % numScreens; |
| 294 | | traits->_x = xpos; |
| 295 | | traits->_y = ypos; |
| 296 | | traits->_width = width; |
| 297 | | traits->_height = height; |
| 298 | | traits->_windowDecoration = true; |
| 299 | | traits->_doubleBuffer = true; |
| 300 | | traits->_sharedContext = shareContexts ? previousContext : 0; |
| 301 | | |
| 302 | | xpos += width; |
| 303 | | |
| 304 | | osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
| 305 | | |
| 306 | | if (!gfxc) |
| 307 | | { |
| 308 | | std::cout<<"Unable to create window."<<std::endl; |
| 309 | | return 1; |
| 310 | | } |
| 311 | | |
| 312 | | camera->setGraphicsContext(gfxc.get()); |
| 313 | | |
| 314 | | // initialize the view to look at the center of the scene graph |
| 315 | | const osg::BoundingSphere& bs = loadedModel->getBound(); |
| 316 | | osg::Matrix viewMatrix; |
| 317 | | viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f)); |
| 318 | | |
| 319 | | camera->setViewport(0,0,traits->_width,traits->_height); |
| 320 | | camera->setProjectionMatrixAsPerspective(50.0f,1.4f,1.0f,10000.0f); |
| 321 | | camera->setViewMatrix(viewMatrix); |
| 322 | | |
| 323 | | // graphics thread will realize the window. |
| 324 | | gfxc->createGraphicsThread(); |
| 325 | | |
| 326 | | cameraList.push_back(camera); |
| 327 | | |
| 328 | | previousContext = gfxc.get(); |
| 329 | | } |
| 330 | | |
| 331 | | |
| 332 | | // build the list of unique graphics contexts. |
| 333 | | CameraList::iterator citr; |
| 334 | | for(citr = cameraList.begin(); |
| 335 | | citr != cameraList.end(); |
| 336 | | ++citr) |
| 337 | | { |
| 338 | | graphicsContextSet.insert(const_cast<osg::GraphicsContext*>((*citr)->getGraphicsContext())); |
| 339 | | } |
| 340 | | |
| 341 | | |
| 342 | | std::cout<<"Number of cameras = "<<cameraList.size()<<std::endl; |
| 343 | | std::cout<<"Number of graphics contexts = "<<graphicsContextSet.size()<<std::endl; |
| 344 | | |
| 345 | | |
| 346 | | // first the compile of the GL Objects, do it syncronously. |
| 347 | | GraphicsContextSet::iterator gitr; |
| 348 | | osg::ref_ptr<CompileOperation> compileOp = new CompileOperation(loadedModel.get()); |
| 349 | | for(gitr = graphicsContextSet.begin(); |
| 350 | | gitr != graphicsContextSet.end(); |
| 351 | | ++gitr) |
| 352 | | { |
| 353 | | osg::GraphicsContext* context = *gitr; |
| 354 | | context->getGraphicsThread()->add(compileOp.get(), false); |
| 355 | | } |
| 356 | | |
| 357 | | |
| 358 | | // second the begin frame barrier to all graphics threads |
| 359 | | osg::ref_ptr<osg::BarrierOperation> frameBeginBarrierOp = new osg::BarrierOperation(graphicsContextSet.size()+1, osg::BarrierOperation::NO_OPERATION); |
| 360 | | for(gitr = graphicsContextSet.begin(); |
| 361 | | gitr != graphicsContextSet.end(); |
| 362 | | ++gitr) |
| 363 | | { |
| 364 | | osg::GraphicsContext* context = *gitr; |
| 365 | | context->getGraphicsThread()->add(frameBeginBarrierOp.get(), false); |
| 366 | | } |
| 367 | | |
| 368 | | osg::ref_ptr<osg::BarrierOperation> glFinishBarrierOp = new osg::BarrierOperation(graphicsContextSet.size(), osg::BarrierOperation::GL_FINISH); |
| 369 | | |
| 370 | | // we can put a finish in to gate rendering throughput, so that each new frame starts with a clean sheet. |
| 371 | | // you should only enable one of these, doFinishBeforeNewDraw will allow for the better parallism of the two finish approaches |
| 372 | | // note, both are disabled right now, as glFinish is spin locking the CPU, not something that we want... |
| 373 | | bool doFinishBeforeNewDraw = false; |
| 374 | | bool doFinishAfterSwap = false; |
| 375 | | |
| 376 | | // third add the frame for each camera. |
| 377 | | for(citr = cameraList.begin(); |
| 378 | | citr != cameraList.end(); |
| 379 | | ++citr) |
| 380 | | { |
| 381 | | osg::Camera* camera = citr->get(); |
| 382 | | osg::GraphicsThread* graphicsThread = camera->getGraphicsContext()->getGraphicsThread(); |
| 383 | | |
| 384 | | // create a scene view to do the cull and draw |
| 385 | | osgUtil::SceneView* sceneView = new osgUtil::SceneView; |
| 386 | | sceneView->setDefaults(); |
| 387 | | sceneView->setFrameStamp(frameStamp.get()); |
| 388 | | sceneView->setCamera(camera); |
| 389 | | |
| 390 | | // cull traversal operation |
| 391 | | graphicsThread->add( new CullOperation(sceneView), false); |
| 392 | | |
| 393 | | // optionally add glFinish barrier to ensure that all OpenGL commands are completed before we start dispatching a new frame |
| 394 | | if (doFinishBeforeNewDraw) graphicsThread->add( glFinishBarrierOp.get(), false); |
| 395 | | |
| 396 | | // draw traversal operation. |
| 397 | | graphicsThread->add( new DrawOperation(sceneView), false); |
| 398 | | } |
| 399 | | |
| 400 | | // fourth add the frame end barrier, the pre swap barrier and finally the swap buffers to each graphics thread. |
| 401 | | // The frame end barrier tells the main thead that the draw dispatch/read phase of the scene graph is complete. |
| 402 | | // The pre swap barrier is an optional extra, which does a flush before joining the barrier, using this all graphics threads |
| 403 | | // are held back until they have all dispatched their fifo to the graphics hardware. |
| 404 | | // The swapOp just issues a swap buffers for each of the graphics contexts. |
| 405 | | osg::ref_ptr<osg::BarrierOperation> frameEndBarrierOp = new osg::BarrierOperation(graphicsContextSet.size()+1, osg::BarrierOperation::NO_OPERATION); |
| 406 | | osg::ref_ptr<osg::BarrierOperation> preSwapBarrierOp = new osg::BarrierOperation(graphicsContextSet.size(), osg::BarrierOperation::GL_FLUSH); |
| 407 | | osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation(); |
| 408 | | for(gitr = graphicsContextSet.begin(); |
| 409 | | gitr != graphicsContextSet.end(); |
| 410 | | ++gitr) |
| 411 | | { |
| 412 | | osg::GraphicsContext* context = *gitr; |
| 413 | | |
| 414 | | context->getGraphicsThread()->add(frameEndBarrierOp.get(), false); |
| 415 | | // context->getGraphicsThread()->add(preSwapBarrierOp.get(), false); |
| 416 | | context->getGraphicsThread()->add(swapOp.get(), false); |
| 417 | | |
| 418 | | // optionally add finish barrier to ensure that we don't do any other graphics work till the current OpenGL commands are complete. |
| 419 | | if (doFinishAfterSwap) context->getGraphicsThread()->add(glFinishBarrierOp.get(), false); |
| 420 | | } |
| 421 | | |
| 422 | | |
| 423 | | // record the timer tick at the start of rendering. |
| 424 | | osg::Timer_t start_tick = osg::Timer::instance()->tick(); |
| 425 | | osg::Timer_t previous_tick = start_tick; |
| 426 | | |
| 427 | | bool done = false; |
| 428 | | |
| 429 | | // main loop - update scene graph, dispatch frame, wait for frame done. |
| 430 | | while( !done && frameNum<maxNumFrames) |
| 431 | | { |
| 432 | | |
| 433 | | osg::Timer_t current_tick = osg::Timer::instance()->tick(); |
| 434 | | |
| 435 | | frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,current_tick)); |
| 436 | | frameStamp->setFrameNumber(frameNum++); |
| 437 | | |
| 438 | | //std::cout<<"Frame rate "<<1.0/osg::Timer::instance()->delta_s(previous_tick,current_tick)<<std::endl; |
| 439 | | previous_tick = current_tick; |
| 440 | | |
| 441 | | |
| 442 | | // do the update traversal. |
| 443 | | loadedModel->accept(updateVisitor); |
| 444 | | |
| 445 | | // dispatch the frame. |
| 446 | | frameBeginBarrierOp->block(); |
| 447 | | |
| 448 | | // wait till the frame is done. |
| 449 | | frameEndBarrierOp->block(); |
| 450 | | |
| 451 | | // check if any of the windows are closed |
| 452 | | for(gitr = graphicsContextSet.begin(); |
| 453 | | gitr != graphicsContextSet.end(); |
| 454 | | ++gitr) |
| 455 | | { |
| 456 | | osg::GraphicsContext* context = *gitr; |
| 457 | | if (!context->isRealized()) done = true; |
| 458 | | } |
| 459 | | |
| 460 | | } |
| 461 | | |
| 462 | | |
| 463 | | std::cout<<"Exiting application"<<std::endl; |
| 464 | | |
| 465 | | // start clean up. |
| 466 | | for(gitr = graphicsContextSet.begin(); |
| 467 | | gitr != graphicsContextSet.end(); |
| 468 | | ++gitr) |
| 469 | | { |
| 470 | | osg::GraphicsContext* context = *gitr; |
| 471 | | osg::GraphicsThread* thread = context->getGraphicsThread(); |
| 472 | | if (thread) |
| 473 | | { |
| 474 | | thread->removeAllOperations(); |
| 475 | | thread->setDone(true); |
| 476 | | } |
| 477 | | } |
| 478 | | |
| 479 | | std::cout<<"Removed all operations"<<std::endl; |
| 480 | | |