| 30 | | |
| 31 | | // read 4 2d images |
| 32 | | osg::ref_ptr<osg::Image> image_0 = osgDB::readImageFile("Images/lz.rgb"); |
| 33 | | osg::ref_ptr<osg::Image> image_1 = osgDB::readImageFile("Images/reflect.rgb"); |
| 34 | | osg::ref_ptr<osg::Image> image_2 = osgDB::readImageFile("Images/tank.rgb"); |
| 35 | | osg::ref_ptr<osg::Image> image_3 = osgDB::readImageFile("Images/skymap.jpg"); |
| 36 | | |
| 37 | | if (!image_0 || !image_1 || !image_2 || !image_3) |
| 38 | | { |
| 39 | | std::cout << "Warning: could not open files."<<std::endl; |
| 40 | | return new osg::StateSet; |
| 41 | | } |
| 42 | | |
| 43 | | if (image_0->getPixelFormat()!=image_1->getPixelFormat() || image_0->getPixelFormat()!=image_2->getPixelFormat() || image_0->getPixelFormat()!=image_3->getPixelFormat()) |
| 44 | | { |
| 45 | | std::cout << "Warning: image pixel formats not compatible."<<std::endl; |
| 46 | | return new osg::StateSet; |
| 47 | | } |
| 48 | | |
| 49 | | // get max 3D texture size |
| 50 | | GLint textureSize = osg::Texture3D::getExtensions(0,true)->maxTexture3DSize(); |
| 51 | | if (textureSize > 256) |
| 52 | | textureSize = 256; |
| 53 | | |
| 54 | | // scale them all to the same size. |
| 55 | | image_0->scaleImage(textureSize,textureSize,1); |
| 56 | | image_1->scaleImage(textureSize,textureSize,1); |
| 57 | | image_2->scaleImage(textureSize,textureSize,1); |
| 58 | | image_3->scaleImage(textureSize,textureSize,1); |
| 59 | | |
| 60 | | |
| 61 | | // then allocated a 3d image to use for texturing. |
| 62 | | osg::Image* image_3d = new osg::Image; |
| 63 | | image_3d->allocateImage(textureSize,textureSize,4, |
| 64 | | image_0->getPixelFormat(),image_0->getDataType()); |
| 65 | | |
| 66 | | // copy the 2d images into the 3d image. |
| 67 | | image_3d->copySubImage(0,0,0,image_0.get()); |
| 68 | | image_3d->copySubImage(0,0,1,image_1.get()); |
| 69 | | image_3d->copySubImage(0,0,2,image_2.get()); |
| 70 | | image_3d->copySubImage(0,0,3,image_3.get()); |
| 71 | | |
| 72 | | image_3d->setInternalTextureFormat(image_0->getInternalTextureFormat()); |
| 73 | | |
| 74 | | // set up the 3d texture itself, |
| 75 | | // note, well set the filtering up so that mip mapping is disabled, |
| 76 | | // gluBuild3DMipsmaps doesn't do a very good job of handled the |
| 77 | | // inbalanced dimensions of the 256x256x4 texture. |
| 78 | | osg::Texture3D* texture3D = new osg::Texture3D; |
| 79 | | texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); |
| 80 | | texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); |
| 81 | | texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); |
| 82 | | texture3D->setImage(image_3d); |
| 83 | | |
| 84 | | |
| 85 | | // create a texgen to generate a R texture coordinate, the geometry |
| 86 | | // itself will supply the S & T texture coordinates. |
| 87 | | // in the animateStateSet callback well alter this R value to |
| 88 | | // move the texture through the 3d texture, 3d texture filtering |
| 89 | | // will do the blending for us. |
| 90 | | osg::TexGen* texgen = new osg::TexGen; |
| 91 | | texgen->setMode(osg::TexGen::OBJECT_LINEAR); |
| 92 | | texgen->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,0.0f,0.2f)); |
| 93 | | |
| 94 | | // create the StateSet to store the texture data |
| 95 | | osg::StateSet* stateset = new osg::StateSet; |
| 96 | | stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); |
| 97 | | stateset->setTextureAttribute(0,texgen); |
| 98 | | stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); |
| 99 | | |
| 100 | | return stateset; |
| 101 | | } |
| 102 | | |
| 103 | | virtual void operator()( osgProducer::OsgCameraGroup&, osgProducer::OsgSceneHandler& sh, const Producer::RenderSurface& ) |
| 104 | | { |
| 105 | | { |
| 106 | | OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); |
| 107 | | |
| 108 | | if (!_initialized) |
| 109 | | { |
| 110 | | |
| 111 | | // only initialize state once, only need for cases where multiple graphics contexts are |
| 112 | | // if which case this callback can get called multiple times. |
| 113 | | _initialized = true; |
| 114 | | |
| 115 | | if (_node) _node->setStateSet(constructState()); |
| 116 | | } |
| 117 | | |
| 118 | | } |
| 119 | | |
| 120 | | // now safe to con |
| 121 | | sh.init(); |
| 122 | | |
| | 28 | osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; |
| | 29 | traits->x = 0; |
| | 30 | traits->y = 0; |
| | 31 | traits->width = 1; |
| | 32 | traits->height = 1; |
| | 33 | traits->windowDecoration = false; |
| | 34 | traits->doubleBuffer = false; |
| | 35 | traits->sharedContext = 0; |
| | 36 | traits->pbuffer = true; |
| | 37 | |
| | 38 | _gc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
| | 39 | |
| | 40 | if (!_gc) |
| | 41 | { |
| | 42 | traits->pbuffer = false; |
| | 43 | _gc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
| | 44 | } |
| | 45 | |
| | 46 | if (_gc.valid()) |
| | 47 | { |
| | 48 | _gc->realize(); |
| | 49 | _gc->makeCurrent(); |
| | 50 | } |
| | 58 | |
| | 59 | |
| | 60 | osg::StateSet* createState() |
| | 61 | { |
| | 62 | MyGraphicsContext gc; |
| | 63 | if (!gc.valid()) |
| | 64 | { |
| | 65 | osg::notify(osg::NOTICE)<<"Unable to create the graphics context required to build 3d image."<<std::endl; |
| | 66 | return 0; |
| | 67 | } |
| | 68 | |
| | 69 | // read 4 2d images |
| | 70 | osg::ref_ptr<osg::Image> image_0 = osgDB::readImageFile("Images/lz.rgb"); |
| | 71 | osg::ref_ptr<osg::Image> image_1 = osgDB::readImageFile("Images/reflect.rgb"); |
| | 72 | osg::ref_ptr<osg::Image> image_2 = osgDB::readImageFile("Images/tank.rgb"); |
| | 73 | osg::ref_ptr<osg::Image> image_3 = osgDB::readImageFile("Images/skymap.jpg"); |
| | 74 | |
| | 75 | if (!image_0 || !image_1 || !image_2 || !image_3) |
| | 76 | { |
| | 77 | std::cout << "Warning: could not open files."<<std::endl; |
| | 78 | return new osg::StateSet; |
| | 79 | } |
| | 80 | |
| | 81 | if (image_0->getPixelFormat()!=image_1->getPixelFormat() || image_0->getPixelFormat()!=image_2->getPixelFormat() || image_0->getPixelFormat()!=image_3->getPixelFormat()) |
| | 82 | { |
| | 83 | std::cout << "Warning: image pixel formats not compatible."<<std::endl; |
| | 84 | return new osg::StateSet; |
| | 85 | } |
| | 86 | |
| | 87 | // get max 3D texture size |
| | 88 | GLint textureSize = osg::Texture3D::getExtensions(0,true)->maxTexture3DSize(); |
| | 89 | if (textureSize > 256) |
| | 90 | textureSize = 256; |
| | 91 | |
| | 92 | // scale them all to the same size. |
| | 93 | image_0->scaleImage(textureSize,textureSize,1); |
| | 94 | image_1->scaleImage(textureSize,textureSize,1); |
| | 95 | image_2->scaleImage(textureSize,textureSize,1); |
| | 96 | image_3->scaleImage(textureSize,textureSize,1); |
| | 97 | |
| | 98 | |
| | 99 | // then allocated a 3d image to use for texturing. |
| | 100 | osg::Image* image_3d = new osg::Image; |
| | 101 | image_3d->allocateImage(textureSize,textureSize,4, |
| | 102 | image_0->getPixelFormat(),image_0->getDataType()); |
| | 103 | |
| | 104 | // copy the 2d images into the 3d image. |
| | 105 | image_3d->copySubImage(0,0,0,image_0.get()); |
| | 106 | image_3d->copySubImage(0,0,1,image_1.get()); |
| | 107 | image_3d->copySubImage(0,0,2,image_2.get()); |
| | 108 | image_3d->copySubImage(0,0,3,image_3.get()); |
| | 109 | |
| | 110 | image_3d->setInternalTextureFormat(image_0->getInternalTextureFormat()); |
| | 111 | |
| | 112 | // set up the 3d texture itself, |
| | 113 | // note, well set the filtering up so that mip mapping is disabled, |
| | 114 | // gluBuild3DMipsmaps doesn't do a very good job of handled the |
| | 115 | // inbalanced dimensions of the 256x256x4 texture. |
| | 116 | osg::Texture3D* texture3D = new osg::Texture3D; |
| | 117 | texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR); |
| | 118 | texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR); |
| | 119 | texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::REPEAT); |
| | 120 | texture3D->setImage(image_3d); |
| | 121 | |
| | 122 | |
| | 123 | // create a texgen to generate a R texture coordinate, the geometry |
| | 124 | // itself will supply the S & T texture coordinates. |
| | 125 | // in the animateStateSet callback well alter this R value to |
| | 126 | // move the texture through the 3d texture, 3d texture filtering |
| | 127 | // will do the blending for us. |
| | 128 | osg::TexGen* texgen = new osg::TexGen; |
| | 129 | texgen->setMode(osg::TexGen::OBJECT_LINEAR); |
| | 130 | texgen->setPlane(osg::TexGen::R, osg::Plane(0.0f,0.0f,0.0f,0.2f)); |
| | 131 | |
| | 132 | // create the StateSet to store the texture data |
| | 133 | osg::StateSet* stateset = new osg::StateSet; |
| | 134 | stateset->setTextureMode(0,GL_TEXTURE_GEN_R,osg::StateAttribute::ON); |
| | 135 | stateset->setTextureAttribute(0,texgen); |
| | 136 | stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); |
| | 137 | |
| | 138 | return stateset; |
| | 139 | } |
| | 140 | |
| 235 | | osgProducer::Viewer viewer(arguments); |
| 236 | | |
| 237 | | // set up the value with sensible default event handlers. |
| 238 | | viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); |
| 239 | | |
| 240 | | // get details on keyboard and mouse bindings used by the viewer. |
| 241 | | viewer.getUsage(*arguments.getApplicationUsage()); |
| 242 | | |
| 243 | | // if user request help write it out to cout. |
| 244 | | if (arguments.read("-h") || arguments.read("--help")) |
| 245 | | { |
| 246 | | arguments.getApplicationUsage()->write(std::cout); |
| 247 | | return 1; |
| 248 | | } |
| 249 | | |
| 250 | | // any option left unread are converted into errors to write out later. |
| 251 | | arguments.reportRemainingOptionsAsUnrecognized(); |
| 252 | | |
| 253 | | // report any errors if they have occured when parsing the program aguments. |
| 254 | | if (arguments.errors()) |
| 255 | | { |
| 256 | | arguments.writeErrorMessages(std::cout); |
| 257 | | return 1; |
| 258 | | } |
| 259 | | |
| 260 | | // create a model from the images. |
| 261 | | osg::Node* rootNode = createModel(); |
| 262 | | |
| 263 | | if (rootNode) |
| 264 | | { |
| 265 | | |
| 266 | | // set the scene to render |
| 267 | | viewer.setSceneData(rootNode); |
| 268 | | |
| 269 | | // the construct state uses gl commands to resize images so we are forced |
| 270 | | // to only call it once a valid graphics context has been established, |
| 271 | | // for that we use a realize callback. |
| 272 | | viewer.setRealizeCallback(new ConstructStateCallback(rootNode)); |
| 273 | | |
| 274 | | // create the windows and run the threads. |
| 275 | | viewer.realize(); |
| 276 | | |
| 277 | | while( !viewer.done() ) |
| 278 | | { |
| 279 | | // wait for all cull and draw threads to complete. |
| 280 | | viewer.sync(); |
| 281 | | |
| 282 | | // update the scene by traversing it with the the update visitor which will |
| 283 | | // call all node update callbacks and animations. |
| 284 | | viewer.update(); |
| 285 | | |
| 286 | | // fire off the cull and draw traversals of the scene. |
| 287 | | viewer.frame(); |
| 288 | | |
| 289 | | } |
| 290 | | |
| 291 | | // wait for all cull and draw threads to complete. |
| 292 | | viewer.sync(); |
| 293 | | |
| 294 | | // run a clean up frame to delete all OpenGL objects. |
| 295 | | viewer.cleanup_frame(); |
| 296 | | |
| 297 | | // wait for all the clean up frame to complete. |
| 298 | | viewer.sync(); |
| 299 | | } |
| 300 | | |
| 301 | | return 0; |
| 302 | | } |
| | 236 | osgViewer::Viewer viewer; |
| | 237 | |
| | 238 | // create a model from the images and pass it to the viewer. |
| | 239 | viewer.setSceneData(createModel()); |
| | 240 | |
| | 241 | return viewer.run(); |
| | 242 | } |