- Timestamp:
- 03/27/08 12:55:03 (5 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgmultitexturecontrol/osgmultitexturecontrol.cpp
r7998 r8000 39 39 #include <osgGA/TerrainManipulator> 40 40 41 #include <osgTerrain/Terrain System>41 #include <osgTerrain/Terrain> 42 42 43 43 #include <osgViewer/ViewerEventHandlers> … … 199 199 } 200 200 201 osgTerrain::Terrain System* terrain = findTopMostNodeOfType<osgTerrain::TerrainSystem>(rootnode);201 osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(rootnode); 202 202 if (!terrain) 203 203 { 204 terrain = new osgTerrain::Terrain System;204 terrain = new osgTerrain::Terrain; 205 205 terrain->addChild(rootnode); 206 206
