Changeset 8952 for OpenSceneGraph/trunk/examples/osgvolume/osgvolume.cpp
- Timestamp:
- 09/26/08 17:47:31 (5 years ago)
- Files:
-
- 1 modified
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OpenSceneGraph/trunk/examples/osgvolume/osgvolume.cpp
r8951 r8952 877 877 878 878 stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON); 879 880 osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0); 881 stateset->addUniform(baseTextureSampler); 879 882 } 880 883 … … 944 947 stateset->setTextureAttributeAndModes(0,texture1D,osg::StateAttribute::ON); 945 948 946 osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume -tf-iso.frag");949 osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume_tf_iso.frag"); 947 950 if (fragmentShader) 948 951 { … … 1057 1060 else 1058 1061 { 1062 1059 1063 osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "volume.frag"); 1060 1064 if (fragmentShader) … … 1068 1072 } 1069 1073 } 1070 osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0);1071 stateset->addUniform(baseTextureSampler);1072 1074 1073 1075 osg::Uniform* sampleDensity = new osg::Uniform("sampleDensity", 0.01f);
