/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/
#include <osg/Notify>
#include <osg/TriangleIndexFunctor>
#include <osg/io_utils>

#include <osgUtil/TriStripVisitor>
#include <osgUtil/SmoothingVisitor>

#include <stdio.h>
#include <algorithm>
#include <map>
#include <iterator>

#include "TriStrip_tri_stripper.h"

using namespace osg;
using namespace osgUtil;

typedef std::vector<unsigned int> IndexList;

class WriteValue : public osg::ConstValueVisitor
{
    public:
        WriteValue(std::ostream& o):_o(o) {}
        
        std::ostream& _o;
               
        virtual void apply(const GLbyte& v) { _o << v; }
        virtual void apply(const GLshort& v) { _o << v; }
        virtual void apply(const GLint& v) { _o << v; }
        virtual void apply(const GLushort& v) { _o << v; }
        virtual void apply(const GLubyte& v) { _o << v; }
        virtual void apply(const GLuint& v) { _o << v; }
        virtual void apply(const GLfloat& v) { _o << v; }
        virtual void apply(const Vec4ub& v) { _o << v; }
        virtual void apply(const Vec2& v) { _o << v; }
        virtual void apply(const Vec3& v) { _o << v; }
        virtual void apply(const Vec4& v) { _o << v; }

    protected:
    
        WriteValue& operator = (const WriteValue&) { return *this; }
};


struct VertexAttribComparitor
{
    VertexAttribComparitor(osg::Geometry& geometry)
    {
        add(geometry.getVertexArray(),osg::Geometry::BIND_PER_VERTEX);
        add(geometry.getNormalArray(),geometry.getNormalBinding());
        add(geometry.getColorArray(),geometry.getColorBinding());
        add(geometry.getSecondaryColorArray(),geometry.getSecondaryColorBinding());
        add(geometry.getFogCoordArray(),geometry.getFogCoordBinding());
        unsigned int i;
        for(i=0;i<geometry.getNumTexCoordArrays();++i)
        {
            add(geometry.getTexCoordArray(i),osg::Geometry::BIND_PER_VERTEX);
        }
        for(i=0;i<geometry.getNumVertexAttribArrays();++i)
        {
            add(geometry.getVertexAttribArray(i),geometry.getVertexAttribBinding(i));
        }
    }
    
    void add(osg::Array* array, osg::Geometry::AttributeBinding binding)
    {
        if (binding==osg::Geometry::BIND_PER_VERTEX && array)
            _arrayList.push_back(array);
    }
    
    typedef std::vector<osg::Array*> ArrayList;
    
    ArrayList _arrayList;
    
    bool operator() (unsigned int lhs, unsigned int rhs) const
    {
        for(ArrayList::const_iterator itr=_arrayList.begin();
            itr!=_arrayList.end();
            ++itr)
        {
            int compare = (*itr)->compare(lhs,rhs);
            if (compare==-1) return true;
            if (compare==1) return false;
        }
        return false;
    }   

    int compare(unsigned int lhs, unsigned int rhs)
    {
        for(ArrayList::iterator itr=_arrayList.begin();
            itr!=_arrayList.end();
            ++itr)
        {
            int compare = (*itr)->compare(lhs,rhs);
            if (compare==-1) return -1;
            if (compare==1) return 1;
        }
//         
//         WriteValue wv(std::cout);
//         
//         std::cout<<"Values equal"<<std::endl;
//         for(ArrayList::iterator itr=_arrayList.begin();
//             itr!=_arrayList.end();
//             ++itr)
//         {
//             std::cout<<"   lhs["<<lhs<<"]="; (*itr)->accept(lhs,wv);
//             std::cout<<"   rhs["<<rhs<<"]="; (*itr)->accept(rhs,wv);
//             std::cout<<std::endl;
//         }
        

        return 0;
    }
    
    void accept(osg::ArrayVisitor& av)
    {
        for(ArrayList::iterator itr=_arrayList.begin();
            itr!=_arrayList.end();
            ++itr)
        {
            (*itr)->accept(av);
        }
    }

protected:

    VertexAttribComparitor& operator = (const VertexAttribComparitor&) { return *this; }    

};

class RemapArray : public osg::ArrayVisitor
{
    public:
        RemapArray(const IndexList& remapping):_remapping(remapping) {}
        
        const IndexList& _remapping;
        
        template<class T>
        inline void remap(T& array)
        {
            for(unsigned int i=0;i<_remapping.size();++i)
            {
                if (i!=_remapping[i])
                {
                    array[i] = array[_remapping[i]];
                }
            }
            array.erase(array.begin()+_remapping.size(),array.end());
        }
        
        virtual void apply(osg::Array&) {}
        virtual void apply(osg::ByteArray& array) { remap(array); }
        virtual void apply(osg::ShortArray& array) { remap(array); }
        virtual void apply(osg::IntArray& array) { remap(array); }
        virtual void apply(osg::UByteArray& array) { remap(array); }
        virtual void apply(osg::UShortArray& array) { remap(array); }
        virtual void apply(osg::UIntArray& array) { remap(array); }
        virtual void apply(osg::Vec4ubArray& array) { remap(array); }
        virtual void apply(osg::FloatArray& array) { remap(array); }
        virtual void apply(osg::Vec2Array& array) { remap(array); }
        virtual void apply(osg::Vec3Array& array) { remap(array); }
        virtual void apply(osg::Vec4Array& array) { remap(array); }

protected:

        RemapArray& operator = (const RemapArray&) { return *this; }
};

struct MyTriangleOperator
{

    IndexList                                _remapIndices;
    triangle_stripper::tri_stripper::indices _in_indices;

    inline void operator()(unsigned int p1, unsigned int p2, unsigned int p3)
    {
        if (_remapIndices.empty())
        {
            _in_indices.push_back(p1);
            _in_indices.push_back(p2);
            _in_indices.push_back(p3);
        }
        else
        {
            _in_indices.push_back(_remapIndices[p1]);
            _in_indices.push_back(_remapIndices[p2]);
            _in_indices.push_back(_remapIndices[p3]);
        }
    }

};
typedef osg::TriangleIndexFunctor<MyTriangleOperator> MyTriangleIndexFunctor;

void TriStripVisitor::stripify(Geometry& geom)
{

    if (geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
        geom.getNormalBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET) return;

    if (geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
        geom.getColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET) return;
    
    if (geom.getSecondaryColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
        geom.getSecondaryColorBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET) return;

    if (geom.getFogCoordBinding()==osg::Geometry::BIND_PER_PRIMITIVE ||
        geom.getFogCoordBinding()==osg::Geometry::BIND_PER_PRIMITIVE_SET) return;

    // no point tri stripping if we don't have enough vertices.
    if (!geom.getVertexArray() || geom.getVertexArray()->getNumElements()<3) return;

    // check to see if vertex attributes indices exists, if so expand them to remove them
    if (geom.suitableForOptimization())
    {
        // removing coord indices
        osg::notify(osg::INFO)<<"TriStripVisitor::stripify(Geometry&): Removing attribute indices"<<std::endl;
        geom.copyToAndOptimize(geom);
    }

    // check for the existence of surface primitives
    unsigned int numSurfacePrimitives = 0;
    unsigned int numNonSurfacePrimitives = 0;
    Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList();
    Geometry::PrimitiveSetList::iterator itr;
    for(itr=primitives.begin();
        itr!=primitives.end();
        ++itr)
    {
        switch((*itr)->getMode())
        {
            case(PrimitiveSet::TRIANGLES):
            case(PrimitiveSet::TRIANGLE_STRIP):
            case(PrimitiveSet::TRIANGLE_FAN):
            case(PrimitiveSet::QUADS):
            case(PrimitiveSet::QUAD_STRIP):
            case(PrimitiveSet::POLYGON):
                ++numSurfacePrimitives;
                break;
            default:
                ++numNonSurfacePrimitives;
                break;
                
        }
    }
    
    // nothitng to tri strip leave.
    if (!numSurfacePrimitives) return;
    
    // compute duplicate vertices
    
    typedef std::vector<unsigned int> IndexList;
    unsigned int numVertices = geom.getVertexArray()->getNumElements();
    IndexList indices(numVertices);
    unsigned int i,j;
    for(i=0;i<numVertices;++i)
    {
        indices[i] = i;
    }
    
    VertexAttribComparitor arrayComparitor(geom);
    std::sort(indices.begin(),indices.end(),arrayComparitor);

    unsigned int lastUnique = 0;
    unsigned int numUnique = 1;
    unsigned int numDuplicate = 0;
    for(i=1;i<numVertices;++i)
    {
        if (arrayComparitor.compare(indices[lastUnique],indices[i])==0)
        {
            //std::cout<<"  found duplicate "<<indices[lastUnique]<<" and "<<indices[i]<<std::endl;
            ++numDuplicate;
        }
        else 
        {
            //std::cout<<"  unique "<<indices[i]<<std::endl;
            lastUnique = i;
            ++numUnique;
        }
        
    }
//     std::cout<<"  Number of duplicates "<<numDuplicate<<std::endl;
//     std::cout<<"  Number of unique "<<numUnique<<std::endl;
//     std::cout<<"  Total number of vertices required "<<numUnique<<" vs original "<<numVertices<<std::endl;
//     std::cout<<"  % size "<<(float)numUnique/(float)numVertices*100.0f<<std::endl;
    
    IndexList remapDuplicatesToOrignals(numVertices);
    lastUnique = 0;
    for(i=1;i<numVertices;++i)
    {
        if (arrayComparitor.compare(indices[lastUnique],indices[i])!=0)
        {
            // found a new vertex entry, so previous run of duplicates needs
            // to be put together.
            unsigned int min_index = indices[lastUnique];
            for(j=lastUnique+1;j<i;++j)
            {
                min_index = osg::minimum(min_index,indices[j]);
            }
            for(j=lastUnique;j<i;++j)
            {
                remapDuplicatesToOrignals[indices[j]]=min_index;
            }
            lastUnique = i;
        }
        
    }
    unsigned int min_index = indices[lastUnique];
    for(j=lastUnique+1;j<i;++j)
    {
        min_index = osg::minimum(min_index,indices[j]);
    }
    for(j=lastUnique;j<i;++j)
    {
        remapDuplicatesToOrignals[indices[j]]=min_index;
    }


    // copy the arrays.    
    IndexList finalMapping(numVertices);
    IndexList copyMapping;
    copyMapping.reserve(numUnique);
    unsigned int currentIndex=0;
    for(i=0;i<numVertices;++i)
    {
        if (remapDuplicatesToOrignals[i]==i) 
        {
            finalMapping[i] = currentIndex;
            copyMapping.push_back(i);
            currentIndex++;
        }
    }
    
    for(i=0;i<numVertices;++i)
    {
        if (remapDuplicatesToOrignals[i]!=i) 
        {
            finalMapping[i] = finalMapping[remapDuplicatesToOrignals[i]];
        }
    }
   
    
    MyTriangleIndexFunctor taf;
    taf._remapIndices.swap(finalMapping);

    Geometry::PrimitiveSetList new_primitives;
    new_primitives.reserve(primitives.size());

    for(itr=primitives.begin();
        itr!=primitives.end();
        ++itr)
    {
        switch((*itr)->getMode())
        {
            case(PrimitiveSet::TRIANGLES):
            case(PrimitiveSet::TRIANGLE_STRIP):
            case(PrimitiveSet::TRIANGLE_FAN):
            case(PrimitiveSet::QUADS):
            case(PrimitiveSet::QUAD_STRIP):
            case(PrimitiveSet::POLYGON):
                (*itr)->accept(taf);
                break;
            default:
                new_primitives.push_back(*itr);
                break;

        }
    }
    
    float minimum_ratio_of_indices_to_unique_vertices = 1;
    float ratio_of_indices_to_unique_vertices = ((float)taf._in_indices.size()/(float)numUnique);

    osg::notify(osg::INFO)<<"TriStripVisitor::stripify(Geometry&): Number of indices"<<taf._in_indices.size()<<" numUnique"<< numUnique << std::endl;
    osg::notify(osg::INFO)<<"TriStripVisitor::stripify(Geometry&):     ratio indices/numUnique"<< ratio_of_indices_to_unique_vertices << std::endl;
    
    // only tri strip if there is point in doing so.
    if (!taf._in_indices.empty() && ratio_of_indices_to_unique_vertices>=minimum_ratio_of_indices_to_unique_vertices)
    {
        osg::notify(osg::INFO)<<"TriStripVisitor::stripify(Geometry&):     doing tri strip"<< std::endl;

        unsigned int in_numVertices = 0;
        for(triangle_stripper::tri_stripper::indices::iterator itr=taf._in_indices.begin();
            itr!=taf._in_indices.end();
            ++itr)
        {
            if (*itr>in_numVertices) in_numVertices=*itr;
        }
        // the largest indice is in_numVertices, but indices start at 0
        // so increment to give to the corrent number of verticies.
        ++in_numVertices;
        
        // remap any shared vertex attributes
        RemapArray ra(copyMapping);
        arrayComparitor.accept(ra);

        triangle_stripper::tri_stripper stripifier(taf._in_indices);
        stripifier.SetCacheSize(_cacheSize);
        stripifier.SetMinStripSize(_minStripSize);

        triangle_stripper::tri_stripper::primitives_vector outPrimitives;
        if (!stripifier.Strip(&outPrimitives)) 
        {
            osg::notify(osg::WARN)<<"Error: TriStripVisitor::stripify(Geometry& geom) failed."<<std::endl;
            return;
        }

        triangle_stripper::tri_stripper::primitives_vector::iterator pitr;
        if (_generateFourPointPrimitivesQuads)
        {
            osg::notify(osg::INFO)<<"Collecting all quads"<<std::endl;

            typedef triangle_stripper::tri_stripper::primitives_vector::iterator prim_iterator;
            typedef std::multimap<unsigned int,prim_iterator> QuadMap;
            QuadMap quadMap;

            // pick out quads and place them in the quadMap, and also look for the max 
            for(pitr=outPrimitives.begin();
                pitr!=outPrimitives.end();
                ++pitr)
            {
                if (pitr->m_Indices.size()==4)
                {
                    std::swap(pitr->m_Indices[2],pitr->m_Indices[3]);
                    unsigned int minValue = *(std::max_element(pitr->m_Indices.begin(),pitr->m_Indices.end()));
                    quadMap.insert(QuadMap::value_type(minValue,pitr));
                }
            }


            // handle the quads
            if (!quadMap.empty())
            {
                IndexList indices;
                indices.reserve(4*quadMap.size());

                // adds all the quads into the quad primitive, in ascending order 
                // and the QuadMap stores the quad's in ascending order.
                for(QuadMap::iterator qitr=quadMap.begin();
                    qitr!=quadMap.end();
                    ++qitr)
                {
                    pitr = qitr->second;

                    unsigned int min_pos = 0;
                    for(i=1;i<4;++i)
                    {
                        if (pitr->m_Indices[min_pos]>pitr->m_Indices[i]) 
                            min_pos = i;
                    }
                    indices.push_back(pitr->m_Indices[min_pos]);
                    indices.push_back(pitr->m_Indices[(min_pos+1)%4]);
                    indices.push_back(pitr->m_Indices[(min_pos+2)%4]);
                    indices.push_back(pitr->m_Indices[(min_pos+3)%4]);
                }            

                bool inOrder = true;
                unsigned int previousValue = indices.front();
                for(IndexList::iterator qi_itr=indices.begin()+1;
                    qi_itr!=indices.end() && inOrder;
                    ++qi_itr)
                {
                    inOrder = (previousValue+1)==*qi_itr;
                    previousValue = *qi_itr;
                }


                if (inOrder)
                {
                    new_primitives.push_back(new osg::DrawArrays(GL_QUADS,indices.front(),indices.size()));
                }
                else
                {
                    unsigned int maxValue = *(std::max_element(indices.begin(),indices.end()));

                    if (maxValue>=65536)
                    {
                        osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(GL_QUADS);
                        std::copy(indices.begin(),indices.end(),std::back_inserter(*elements));
                        new_primitives.push_back(elements);
                    }
                    else
                    {
                        osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(GL_QUADS);
                        std::copy(indices.begin(),indices.end(),std::back_inserter(*elements));
                        new_primitives.push_back(elements);
                    }
                }
            }    
        }        

        // handle non quad primitives    
        for(pitr=outPrimitives.begin();
            pitr!=outPrimitives.end();
            ++pitr)
        {
            if (!_generateFourPointPrimitivesQuads || pitr->m_Indices.size()!=4)
            {
                bool inOrder = true;
                unsigned int previousValue = pitr->m_Indices.front();
                for(triangle_stripper::tri_stripper::indices::iterator qi_itr=pitr->m_Indices.begin()+1;
                    qi_itr!=pitr->m_Indices.end() && inOrder;
                    ++qi_itr)
                {
                    inOrder = (previousValue+1)==*qi_itr;
                    previousValue = *qi_itr;
                }

                if (inOrder)
                {
                    new_primitives.push_back(new osg::DrawArrays(pitr->m_Type,pitr->m_Indices.front(),pitr->m_Indices.size()));
                }
                else
                {
                    unsigned int maxValue = *(std::max_element(pitr->m_Indices.begin(),pitr->m_Indices.end()));
                    if (maxValue>=65536)
                    {
                        osg::DrawElementsUInt* elements = new osg::DrawElementsUInt(pitr->m_Type);
                        elements->reserve(pitr->m_Indices.size());
                        std::copy(pitr->m_Indices.begin(),pitr->m_Indices.end(),std::back_inserter(*elements));
                        new_primitives.push_back(elements);
                    }
                    else
                    {
                        osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(pitr->m_Type);
                        elements->reserve(pitr->m_Indices.size());
                        std::copy(pitr->m_Indices.begin(),pitr->m_Indices.end(),std::back_inserter(*elements));
                        new_primitives.push_back(elements);
                    }
                }
            }
        }

        geom.setPrimitiveSetList(new_primitives);

        #if 0 
        // debugging code for indentifying the tri-strips.       
                osg::Vec4Array* colors = new osg::Vec4Array(new_primitives.size());
                for(i=0;i<colors->size();++i)
                {
                    (*colors)[i].set(((float)rand()/(float)RAND_MAX),
                                     ((float)rand()/(float)RAND_MAX),
                                     ((float)rand()/(float)RAND_MAX),
                                     1.0f);
                }
                geom.setColorArray(colors);
                geom.setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE_SET);
        #endif        
    }
    else
    {
        osg::notify(osg::INFO)<<"TriStripVisitor::stripify(Geometry&):     not doing tri strip *****************"<< std::endl;
    }

}

void TriStripVisitor::stripify()
{
    for(GeometryList::iterator itr=_geometryList.begin();
        itr!=_geometryList.end();
        ++itr)
    {
        stripify(*(*itr));
        
        // osgUtil::SmoothingVisitor sv;
        // sv.smooth(*(*itr));
    }
}

void TriStripVisitor::apply(Geode& geode)
{
    for(unsigned int i = 0; i < geode.getNumDrawables(); ++i )
    {
        osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
        if (geom) _geometryList.insert(geom);
    }
}
