INCLUDE_DIRECTORIES(${FBX_ROOT}/include) SET(TARGET_SRC fbxRAnimation.cpp fbxRCamera.cpp fbxRLight.cpp fbxRMesh.cpp fbxRNode.cpp ReaderWriterFBX.cpp WriterNodeVisitor.cpp fbxMaterialToOsgStateSet.cpp ) SET(TARGET_H fbxRAnimation.h fbxRCamera.h fbxRLight.h fbxRMesh.h fbxRNode.h ReaderWriterFBX.h WriterNodeVisitor.h fbxMaterialToOsgStateSet.h ) ADD_DEFINITIONS(-DKFBX_PLUGIN -DKFBX_FBXSDK -DKFBX_NODLL) IF(WIN32) SET(TARGET_EXTERNAL_LIBRARIES wininet) ENDIF(WIN32) IF(APPLE) FIND_LIBRARY(SYS_CONFIG_LIBRARY SystemConfiguration ) MARK_AS_ADVANCED(SYS_CONFIG_LIBRARY) SET(TARGET_EXTERNAL_LIBRARIES iconv ${SYS_CONFIG_LIBRARY}) ENDIF(APPLE) SET(TARGET_LIBRARIES_VARS FBX_LIBRARY) SET(TARGET_ADDED_LIBRARIES osgAnimation) #### end var setup ### SETUP_PLUGIN(fbx)