root/OpenSceneGraph/trunk/examples/osgparametric/osgparametric.cpp

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Rev Chgset Date Author Log Message
(edit) @10600 [10600] 5 years robert Introduced new BufferObject? design + implementation in preperation of …
(edit) @6941 [6941] 7 years robert From Martin Lavery and Robert Osfield, Updated examples to use a variation …
(edit) @6864 [6864] 7 years robert Fixed includes
(edit) @6578 [6578] 7 years robert Moved VBO switching code into inline methods into osg::State to speed …
(edit) @6560 [6560] 7 years robert Added using of VertexBufferObject? and ElementsBufferObject? classes
(edit) @6554 [6554] 7 years robert Added --static and --vbo options to allow the user to toggle on/off …
(edit) @6108 [6108] 8 years robert Set the DataVariance? to DYNAIMC for the StateSet? of with the dynamically …
(edit) @6051 [6051] 8 years robert Added osg::FrameStamp::set/getSimulationTime(). Added setting of …
(edit) @5983 [5983] 8 years robert Reverted the experimental shader code
(edit) @5927 [5927] 8 years robert Ported following examples to osgViewer: osggeodemo osggeometry …
(edit) @5863 [5863] 8 years robert Various work on osgViewer library, including warp point and graphics …
(edit) @5381 [5381] 8 years robert Added viewer.cleanup_frame() to all examples.
(edit) @4851 [4851] 9 years robert Switched off the VBO usage in osgparametric as it was tripping up ATI and …
(edit) @4805 [4805] 9 years robert Replaced tabs with spaces in examples.
(edit) @4738 [4738] 9 years robert Fixes for dumb VS6.0 compiler
(edit) @4661 [4661] 9 years robert From Marco Jez, added Image/ path to image files to help find them from …
(edit) @4352 [4352] 9 years robert From Mike Weiblen, fixes to shaders to correct modification of varying …
(edit) @4349 [4349] 9 years robert Added option for terrain texturing.
(edit) @4348 [4348] 9 years robert Added matrix and simple vertex shader paths.
(edit) @4347 [4347] 9 years robert Combined uniforms.
(edit) @4346 [4346] 9 years robert Tweaked the vertex program.
(add) @4345 [4345] 9 years robert Added very simply osgparametric example which uses an OpenGL shader …
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