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root
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OpenSceneGraph
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trunk
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examples
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osgprecipitation
/
osgprecipitation.cpp
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Date
Author
Log Message
(edit)
@5108
[5108]
7 years
robert
Moved
PrecipitationParameters?
directly into
PrecipitationEffect?
.
(edit)
@5103
[5103]
7 years
robert
Added support for wind.
(edit)
@5102
[5102]
7 years
robert
Moved
PrecipitationEffect?
node into osgParticle.
(edit)
@5099
[5099]
7 years
robert
Added new precipitation nodes.
(edit)
@5096
[5096]
7 years
robert
Convertered shaders across to using modelview matrix instead of uniforms.
(edit)
@5095
[5095]
7 years
robert
Standardised the bin number of the particle effects
(edit)
@5093
[5093]
7 years
robert
Added inline shaders so that the tha example can be run from any …
(edit)
@5092
[5092]
7 years
robert
Further tweaks to settings to improve performance at mid intensity ranges
(edit)
@5091
[5091]
7 years
robert
Refined the default settings for rain and snow to achieve better …
(edit)
@5090
[5090]
7 years
robert
Added fog parameters settings.
(edit)
@5088
[5088]
7 years
robert
Added --numberOfParticles, --numberOfCellsX, --numberOfCellsY, …
(edit)
@5087
[5087]
7 years
robert
Added command line options and various speed improvements.
(edit)
@5086
[5086]
7 years
robert
Implement positioning of cells via vertex attribute.
(edit)
@5085
[5085]
7 years
robert
Moved common uniforms to top of precipitation subgraph. Added a run of …
(edit)
@5084
[5084]
7 years
robert
Added support for LOD's with transistion between quads and point …
(edit)
@5083
[5083]
7 years
robert
Added support for point sprite particle effects.
(edit)
@5082
[5082]
7 years
robert
Added point and line paths.
(edit)
@5079
[5079]
7 years
robert
Added mipmap generation.
(edit)
@5078
[5078]
7 years
robert
Added quad based rain effect
(add)
@5076
[5076]
7 years
robert
Added beginings osgprecipitation example.
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