Changes between Version 1 and Version 2 of Community/Advocacy/Myths
- Timestamp:
- 02/27/09 16:42:13 (4 years ago)
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Community/Advocacy/Myths
v1 v2 1 1 [[TracNav(TracNav/CommunityTOC)]] 2 2 = Dispelling the myths = 3 This page, presented as a FAQ, is a way to give arguments againts myths ,and potentially dishonest arguments.3 This page, presented as a FAQ, is a way to give arguments againts myths and potentially dishonest arguments. 4 4 5 5 {{{ … … 9 9 10 10 '''OpenGL vs Direct3D''' 11 > TODO: Say that D3D and OpenGL are different b yt are roughly equivalent when talking about performance and features. However, OpenGL is cross-platform (D3D is not), and is open source/open standard. (See the [http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D comparison article on Wikipedia] and discussions on the mailing list).11 > TODO: Say that D3D and OpenGL are different but are roughly equivalent when talking about performance and features. However, OpenGL is cross-platform (D3D is not), and is open source/open standard. (See the [http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D comparison article on Wikipedia] and discussions on the mailing list). 12 12 13 13 ---- 14 14 15 '''Learning to use a scene graph costs too much! '''15 '''Learning to use a scene graph costs too much! ''' 16 16 > TODO: Say that it may cost a bit, but the return on investment is highly profitable. 17 17 … … 19 19 20 20 '''Is OSG suitable for a game?''' 21 > TODO: Say that having a scene graph into a game engine is not '''that''' common, but here again, the return on investment is highly profitable. However, OSG does not ad ress all aspects of a game engine, such as AI, pathfinding and such.21 > TODO: Say that having a scene graph into a game engine is not '''that''' common, but here again, the return on investment is highly profitable. However, OSG does not address all aspects of a game engine, such as AI, pathfinding and such. 22 22 23 23 ----
