Changes between Version 1 and Version 2 of Community/Advocacy/Myths

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Timestamp:
02/27/09 16:42:13 (6 years ago)
Author:
bthrall (IP: 68.93.203.30)
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  • Community/Advocacy/Myths

    v1 v2  
    11[[TracNav(TracNav/CommunityTOC)]] 
    22= Dispelling the myths = 
    3 This page, presented as a FAQ, is a way to give arguments againts myths, and potentially dishonest arguments. 
     3This page, presented as a FAQ, is a way to give arguments againts myths and potentially dishonest arguments. 
    44 
    55{{{ 
     
    99 
    1010'''OpenGL vs Direct3D''' 
    11 > TODO: Say that D3D and OpenGL are different byt are roughly equivalent when talking about performance and features. However, OpenGL is cross-platform (D3D is not), and is open source/open standard. (See the [http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D comparison article on Wikipedia] and discussions on the mailing list). 
     11> TODO: Say that D3D and OpenGL are different but are roughly equivalent when talking about performance and features. However, OpenGL is cross-platform (D3D is not), and is open source/open standard. (See the [http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D comparison article on Wikipedia] and discussions on the mailing list). 
    1212 
    1313---- 
    1414 
    15 '''Learning to use a scene graph costs too much!''' 
     15'''Learning to use a scene graph costs too much! ''' 
    1616> TODO: Say that it may cost a bit, but the return on investment is highly profitable. 
    1717 
     
    1919 
    2020'''Is OSG suitable for a game?''' 
    21 > TODO: Say that having a scene graph into a game engine is not '''that''' common, but here again, the return on investment is highly profitable. However, OSG does not adress all aspects of a game engine, such as AI, pathfinding and such. 
     21> TODO: Say that having a scene graph into a game engine is not '''that''' common, but here again, the return on investment is highly profitable. However, OSG does not address all aspects of a game engine, such as AI, pathfinding and such. 
    2222 
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