[[TracNav(TracNav/CommunityTOC)]] = Dispelling the myths = This page, presented as a FAQ, is a way to give arguments againts myths and potentially dishonest arguments. {{{ #!comment Sukender: We may insert a kind of "table of contents" and/or group items by theme. }}} '''OpenGL vs Direct3D''' > TODO: Say that D3D and OpenGL are different but are roughly equivalent when talking about performance and features. However, OpenGL is cross-platform (D3D is not), and is open source/open standard. (See the [http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D comparison article on Wikipedia] and discussions on the mailing list). ---- '''Learning to use a scene graph costs too much! ''' > TODO: Say that it may cost a bit, but the return on investment is highly profitable. ---- '''Is OSG suitable for a game?''' > TODO: Say that having a scene graph into a game engine is not '''that''' common, but here again, the return on investment is highly profitable. However, OSG does not address all aspects of a game engine, such as AI, pathfinding and such. ---- ''This page is to be completed.''