| Version 1 (modified by Sukender, 4 years ago) |
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Dispelling the myths
This page, presented as a FAQ, is a way to give arguments againts myths, and potentially dishonest arguments.
OpenGL vs Direct3D
TODO: Say that D3D and OpenGL are different byt are roughly equivalent when talking about performance and features. However, OpenGL is cross-platform (D3D is not), and is open source/open standard. (See the comparison article on Wikipedia and discussions on the mailing list).
Learning to use a scene graph costs too much'''
TODO: Say that it may cost a bit, but the return on investment is highly profitable.
Is OSG suitable for a game?
TODO: Say that having a scene graph into a game engine is not that common, but here again, the return on investment is highly profitable. However, OSG does not adress all aspects of a game engine, such as AI, pathfinding and such.
This page is to be completed.
