Changes between Version 2 and Version 3 of Community/Applications/OsgLODeditor
- Timestamp:
- 07/19/07 18:44:03 (6 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Community/Applications/OsgLODeditor
v2 v3 1 1 = osgLODeditor = 2 2 [[TracNav(TracNav/CommunityTOC)]] 3 by [wiki:Community/People/MartijnKragtwijk Martijn Kragtwijk] ]3 by [wiki:Community/People/MartijnKragtwijk Martijn Kragtwijk] 4 4 5 5 OsgLODeditor is a graphical Level-Of-Detail (LOD) editor for OpenSceneGraph files. It allows the user to easily create LOD nodes, with a visual and easy way to set the correct LOD 'ranges'.It takes as input up to 5 files (in any format that is readable by OSG), and creates from this a single file that is basically a LOD node with the input models as children. … … 26 26 Open the provided .sln file in for Visual Studio, make sure your paths to FOX and OSG libs/includes are set correctly and select `build`. 27 27 28 == Linux/Unix users: ==28 == Linux/Unix users: == 29 29 Use `scons` to build the program (see [http://www.scons.org/ www.scons.org]). You may have to edit the SConstruct file in the distribution to set your paths correctly. 30 30
