Changes between Version 2 and Version 3 of Community/Applications/OsgLODeditor

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Timestamp:
07/19/07 18:44:03 (7 years ago)
Author:
martin (IP: 81.178.2.19)
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  • Community/Applications/OsgLODeditor

    v2 v3  
    11= osgLODeditor = 
    22[[TracNav(TracNav/CommunityTOC)]] 
    3 by [wiki:Community/People/MartijnKragtwijk Martijn Kragtwijk]] 
     3by [wiki:Community/People/MartijnKragtwijk Martijn Kragtwijk] 
    44 
    55OsgLODeditor is a graphical Level-Of-Detail (LOD) editor for OpenSceneGraph files. It allows the user to easily create  LOD nodes, with a visual and easy way to set the correct LOD 'ranges'.It takes as input up to 5 files (in any format that is readable by OSG), and creates from this a single file that is basically a LOD node with the input models as children. 
     
    2626Open the provided .sln file in for Visual Studio, make sure your paths to FOX and OSG libs/includes are set correctly and select `build`.   
    2727 
    28 == Linux/Unix users:== 
     28== Linux/Unix users: == 
    2929Use `scons` to build the program (see [http://www.scons.org/ www.scons.org]). You may have to edit the SConstruct file in the distribution to set your paths correctly.  
    3030